Square Enix: Tomb Raider: Definitive Edition Assets On PS4 and Xbox One Are Identical

Speculation over whether the Xbox One is underpowered compared to the PS4 rages on.  Tomb Raider: Definitive Edition from Square Enix is the latest game to come under fire from tech enthusiasts with many claiming that the Xbox One version is inferior to the PS4 version in more ways than one.

Here are the facts, Square Enix has confirmed that the game runs at 60FPS on PS4 compared to 30FPS on Xbox One.  Square Enix has also stated that both games run at native 1080p.  We also know that Nixxes developed the PS4 version and United Front Games developed the Xbox One version.  However, is the Xbox One version worse off than we thought?

New comparison footage from IGN and Gamersyde popped up online yesterday suggesting that this is indeed the case.  Both indicate that the Xbox One version has lower quality textures and is missing visual effects, including the depth of field.  Some have even mentioned that the game does not appear to run at a native 1080p as Square Enix has suggested.

In a statement to VideoGamer Square Enix denied all the claims insisting that the versions were identical.  “Both Xbox One and PS4 gameplay run at native 1080p.  “The assets from one platform to the other are the same as all source assets were shared 1:1 (textures, models, particles, etc.).”

We were sent a copy of Tomb Raider: Definitive Edition to review by Square Enix.  It was the PS4 version and not the Xbox One version.  Whether or not the Xbox One version is inferior to the PS4 version is a topic that will undoubtedly be debated for quite some time.