In a recent interview, Shigeru Miyamoto talked about Nintendo as it is, and as it will be come next year. In the talk, he spoke about 2015 being a big year for Wii U, with “plentiful” games in the pipe, along with how the Big N’s collaborations with third-party developers can help strengthen the company’s brand.
On development time, we have already completed the step of learning new development techniques. So, we should experience less developmental delays stemming from learning new hardware. From now on, it becomes a matter of if we can use our experience efficiently and one part of our plan to do so is to use ‘spin off games’, which allow us to use our major title franchises, but create on a smaller scale and we are working hard on making these sort of derived products. In this way, we are preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.
We are also working more and more with many different 3rd party companies to produce our titles [note: this seems to refer to outsourcing stuff like asset creation, cut-scenes, etc] and from this year we have begun to work with some software developers for the very first time. We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles. I feel that next year’s Wii U titles are plentiful. We will continue working hard.
This interview comes paired with the news that Nintendo has a Miiverse app planned for smartphones sometime in 2015. While they’re being hush-hush about the details, they did confirm that the app was originally set to release in 2014, but was pushed back to next year due to ideas about the service expanding, and not wanting to release a half-baked version of it. Iwata mentioned that the app will utilize Mii’s, but would not go any further than that. So keep an ear to the ground for more information as it comes in.