Sony Online Entertainment is bringing Planetside 2 to PS4 soon, and they’re hoping to deliver it to use in 1080p/60fps.
Speaking with Eurogamer, creative director Matt Higby confirmed that the team is working on getting the PS4 version up to those magic numbers. Planetside 2 won’t be a straight port either. Higby and his team have reworked every aspect of the game to make it feel like a console game.
“As much as it sounds like we’re blowing smoke, we’re working hard to release a game that feels like a full-on console experience and not just like a port. So it’s taken us quite a long time to re-jigger our user interface and our controls. There’s a lot that needs to get done.”
The game is running at 1080p, but it will take some more time to get the game to 60fps. The PS4’s GPU isn’t struggling to display the ultra textures, full particle effects, shadows and lighting featured on the PC version. It’s actually the CPU that’s taking a hit.
“It’s because we’re tracking and updating so many different players moving on your screen and moving around at once. All that animation and all the audio that’s associated with all those characters running around, all of their projectiles being simulated in their client, all those things end up hitting the CPU, not the GPU.
“So, generally when your frame-rates are low, it’s a CPU problem, not a GPU problem. And that’s where we’re optimizing right now, to get our CPU running faster so the game is running at a more consistent frame-rate on the PS4.”
Sony Online Entertainment still has time to work out all the kinks. A beta will launch towards the end of this year with details coming at the upcoming PlayStation Experience. I got to go hands-on with Planetside 2 at E3 2014, and came away quite impressed with game’s transition from PC to PS4.