Red Faction Guerrilla Steam Edition has launched today and has automatically been added to the library of anyone who owns the game. The update gets rid of the pesky Games for Windows Live DRM, adds in new maps and modes, as well as Steam trading cards and achievements. Some backend improvements have been made, fixing up the matchmaking using Steamworks and enabling DirectX 11 rendering.
Red Faction Guerrilla stands as one of the best entries in the series, and it’s great to see it get revitalized over three years after its release. Now if only Bulletstorm could get the same treatment.
Red Faction Guerrilla was developed by Volition and published by THQ. The game was originally released for Xbox 360 and PS3 in June 2009, and later that year for PC in September.
Read below for a full list of the changes.
Steam Edition Feature Highlights:
- Added Steam Trading Cards
- DirectX 11 Render Backend instead of DirectX 10 (DirectX 9 still available as fall back)
- Added Wrecking Crew maps: RUINS, REPURCUSSION, IMPERIAL, EXPANSION, FROST, ABANDONED
- Added Behemoth Mode
- Matchmaking and Multiplayer via Steamworks
- Added Host Migration functionality
- Added Join in Progress functionality to join matches that are already started
- No Games for Windows Live sign-in required
- Leaderboards via Steam
- Voice Chat via Steam
- Achievements via Steam
- At first launch the game attempts to migrate savegames from GFWL to the new system
- Added Russian, Polish and Czech Localization
- Added Achievements to DLC content
- Fixed camera speed in vehicles
- Steam offline mode enabled
- Removed XP limitation for all multiplayer game modes.
- Added voice chat “push to talk” option. It’s enabled by default and it can be changed in the audio options. It’s binded to key “Z” by default.
- Added “Join chat” in matchmaking lobby. When using this option you will be joining RFG chat root
- Changed minimum player number for Siege and Large Mixer to 6
- Fixed mouse acceleration when driving walkers
- Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard
- The time limit between lobby disconnects is doubled
- Minimum players required to start the team game is four and for normal game it’s three.
- Removed Aim Assist in Multiplayer
- Various Stability improvements