The Order: 1886 Already has Sequels Planned

In an interview with Polygon, CEO of Ready at Dawn Studios and creative director of The Order: 1886 Ru Weerasuriya confirmed that sequels are planned for the game, as well as revealing details about how intensive the development has been, and why the game needed the power of the PlayStation 4 to realize the concept, which has been kicking around for years.

Weerasuriya took pride in his studio’s past work on PSP, including two God of War games and Daxter, for proving what the PSP was capable of. “The PlayStation 4 is the same for us. The idea again is that you get on a platform so you can show what it can do,” he said.

To accomplish this, Weerasuriya talked about the new engine the studio built specifically for this game, an engine capable of creating a truly cinematic and seamless experience, and one that looks and feels alive. “Everything interacts the way it should,” he said. “From a rigid-body physics system, to a soft-body physics system. It’s a hard system to build and a hard system to run.”

He emphasized the importance of creating a world that feels real by talking about how fleshed out the backstory is of The Order: 1886‘s Victorian London, of the ancient war between the knights you’ll play in the game and the monsters they seek to vanquish, and why they’d like to continue telling stories in that world.

“We have other games in mind, other things that could be done,” he said. “The reality is that we never build a world with the mind set of ‘There is one story and that is that.’  We build a world purely for the purpose of making more than one game. It takes too much work for this to be for a single title.”

Read the full interview on Polygon.