Welcome to Doomdream, Have a Seat By The Nothing

Wandering for hours in Doom can make anyone a little shaky, and that sort of instability can easily form into some pretty strange dreams. That’s why Ian MacLarty, weird and experimental games developer, decided to chronicle his quest through the corridors of Doom with Doomdream, a bizarre maze with no enemies or anything else, really.

The game, based on MacLarty’s exploring the game world after having killed all the monsters, was the result of not being able to find the freaking exit. Leave it to the human mind brain to map out video game words via dreams.

If you’d like to experience the frustrations of emptiness, give the game a go.