Final Fantasy VII Remake Producer Defends Design Choices

After the PSX trailer, announcement and subsequent backlash, Producer Yoshinori Kitase has taken to Square Enix’s blog in an effort to defend the much criticized decision to split the game into multiple parts.

“I hope that by explaining a little more about our design decisions that you can appreciate the size of this project and what we have planned for this remake. Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new.

With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of – from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.”

The messages seem to be pretty similar to those made earlier in the week, albeit with a few more details. Kitase goes on to elaborate even further on the intended scope of the game.

“One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver. The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one installment.”

Kitase also spoke about the developmental stage of Final Fantasy VII Remake, suggesting that it was far more advance than people realized:

“This past weekend at PlayStation Experience we were thrilled to present more of FINAL FANTASY VII REMAKE. It was great to see so much excitement when we surprised everyone with the first gameplay footage and it was a treat for us to show that development is going well, and further along than perhaps many had realised. Just like when we revealed the announcement trailer at E3 earlier this year, we like surprising you.”

Take the news as you will, many have been disappointed with the various announcements around the Remake, however, perhaps signs are pointing towards an ambitious project, rather than the money-grab that was immediately assumed.