Wargaming America Hires Former EA and Activision Executives

There’s been so much Wargaming news in the past few days that we’re having trouble keeping track of it all! First came news about World of Tanks heading to Windows 10, then Czechoslovakian tanks joining the fray, then the anime Arpeggio of Blue Steel coming to World of Warships, then tanks going back to the moon and now new executives at the company itself! It’s like the company felt left out of all the news and wanted to get in on the action with news of its own. How adorable.

But this is actually big news for Wargaming America, today announcing additions to the company’s executive team. Thaine Lyman was appointed head of global publishing production and Paul Barnett has joined the team as director of community.

“We are thrilled to welcome both Thaine and Paul on board during this exciting time of growth for the company,” says Wargaming America general manager Jay Cohen. “Their respective experience developing high-performance products and innovative, culture-driven teams will help support Wargaming’s efforts as we continue to expand our audience throughout the Americas on new platforms with community focused features and content.”

Touting over seventeen years of experience, Lyman is responsible for the execution of the overall production strategy within Wargaming publishing, working with internal and external sources to further expand the company’s positioning within the video game industry. Most recently, he was the vice president of production at Activision, where he was responsible for the franchise development and long term strategy of global AAA computer and console software titles, including Call of Duty and Destiny.

As director of community, Barnett will focus on conceptualizing, developing and facilitating the implementation of creative projects related to Wargaming’s commitment to community relations. He joins Wargaming with more than twenty-two years of online gaming experience. Previously, Barnett was the executive producer of channel programming at Electronic Arts, where he launched an on-demand television gaming service. He also served in various executive management and creative positions at EA Mythic as general manager and creative director, leading highly-effective teams to launch multiple titles worldwide, including Warhammer Online: Age of Reckoning and the Ultima series.