UBM Game Network’s 2016 Game Developers Conference (GDC) has set a record for event attendance, with more than 27,000 game industry professionals at last week’s conference in San Francisco’s Moscone Center. More still, the organizers have announced that GDC will return to the Moscone Center in San Francisco from Monday, February 27 to Friday, March 3, 2017 and will see the return of VRDC — an event dedicated to the creation of new video games, entertainment and technology around virtual and augmented reality. Call for submissions for both GDC and VRDC to open this summer.
The event and its resulting buzz helped to set the stage for Sony Computer Entertainment’s announcement of the price point of $399.99 in the United States and October 2016 release date for their upcoming PlayStation VR headset, which was first unveiled (under the project name Morpheus) at GDC 2014.
GDC 2016 marked the 30th edition of the event.
The annual Independent Games Festival (IGF) and Game Developers Choice Awards (GDCA) ceremonies took place on Wednesday evening. Developer Sam Barlow’s Her Story won the IGF Seumas McNally Grand Prize award of $30,000, as well as the IGF award for Excellence in Narrative. Her Story also went on to win the Game Developers Choice Awards for Innovation, Best Narrative and Best Handheld/Mobile Game during the ceremony that immediately followed the IGF Awards.
The GDCA Game of the Year went to CD Projekt Red for their game, The Witcher 3: Wild Hunt.
“This year’s GDC, paired with the inaugural VRDC, allows us to look both backwards at the legacy and lessons of previous years, and forward to the future of games and VR experiences. Even in its 30th edition, GDC continues to evolve and grow to encompass all of the key lessons, advancements and artistic strides that the industry makes. Once again, the staff, volunteers, speakers, students and attendees have made GDC 2016 an amazing, fun and safe show all around,” said Meggan Scavio, general manager of the Game Developers Conference. “As technologies mature and tastes in games change, we’re happy have a place for all of our friends, colleagues and soon-to-be-friends to meet about, learn about and discuss the games and VR experiences that we love. Games are becoming the most popular form of entertainment in the modern world, so it’s only appropriate that GDC carry with it the same spirit of fun, adventure and discovery as the games themselves, just as it has since its beginning.”
Be sure to stay tuned to Hardcore Gamer for all of our hands-on coverage throughout the week.