Screenshot Saturday Featuring Abandon Ship, One Eyed Kutkh, Many Others

Screenshot Saturday is nice on Saturday but Sunday has its positives too.  The weekly outpouring of talent that populates the Twitter hashtag with an incredible volume of games-in-progress reveals a huge amount of information, and this feature pulls a dozen-ish (or more, like today) from the list based on arbitrary criteria that boils down to how well it caught my eye.  There’s far more than just this little slice to explore, and it’s always worth hitting up the hashtag and diving in if you don’t mind wading through the retweeting bots that clutter up the feed.  As for this tiny selection, don’t neglect to click on all those blue arrows, letting the images reveal all their secrets.

Rokh-  Survive on Mars.  Really, that’s just about the whole thing, except for the fact that surviving on Mars is an incredibly difficult task with far more ways to go wrong than one would ever expect.  Earth is easy, because we’re designed to live in its air and eat its food, but building a base that can support human life requires careful planning and a dedicated focus.  It’s possible to go it alone, but Rokh takes place on persistent servers so you can join up with friends to make the best base possible.  Or raid other players’ bases if they’ve got what you need.

https://twitter.com/ScaryWizard/status/782253747263066113

Monumental Failure-  Build a monument from ancient times using construction techniques that may not be so historically accurate as the game portrays.  Here, for example, we see the classic Aztec technique of moving a fully-carved stone steeple-thing to the building it caps off by way of four helicopter carriers.  Everyone knows it took a minimum of two dozen helicopter carriers to move one of those things.

Abandon Ship-  Fantasy naval game where you’re the captain of a classically-styled sailing ship commanding a crew in a procedurally generated world.  The fantasy elements are the giant sea creatures that roam the dangerous waters, but for the most part the world is grounded with a more realistic style.  Explore the unknown map, uncovering new areas and the quests they hold, and use your best naval tactics when engaging in ship-to-ship combat.  Death is permanent but so long as the captain is alive, whether in a lifeboat or stranded, there’s always hope of sailing again.

Killer Robot Party-  Step one-  Start a nice party outside the safe environment of the castle.  Step two-  Shoot down the robots who apparently can’t stand that dreadful racket you’re making.  Killer Robot Party is a VR game for both Vive and Rift about shooting down the ‘bots with a bow and arrow, keeping the good times rolling as the humorless metal jerks try to bring the good times to an end.

Unnamed- Character animation is an art unto itself, and bringing life to the simple shapes that make up a low-detail human isn’t easy. The action on this little fighter is particularly expressive, with more small details in the movement than you’d think. That little half-step just before he moves back to the right is perfect.

Epitasis-  Puzzle game about wandering a strange new world and figuring out what to do by prodding at things until they send you shooting hundreds of feet into the air.  That last part might not be an intended consequence, but then again the price of failure can be harsh.

Double-Kick Heroes-  Nope.  Nopenopenope.  Nopeasaurus Rex.  Double Kick Heroes is a music/endless runner hybrid where you’re a metal band driving from the zombie apocalypse and the guns on the rear of the car take out the chasing hordes by firing with every correct note you hit.  It’s got a demo over here, and this nightmare monstrosity isn’t in it.

Russian Subway Dogs-  While its Kickstarter may not have turned out as planned, development marches on.  Russian Subway Dogs puts you in the furry little paws of a scrappy young canine scrounging for food any way he can get it.  It’s based on the dogs in Russia that really do ride the subway in real life, using it as transportation between sections of the city they’d be unable to access otherwise.  The real dogs don’t tend to bark at people to get them to drop exploding vodka in order to cook the dropped food for bonus points, though.

Proto Raider-  This one is a little short on details, but basically some kind of ascii-art platformer with single-screen levels.  How that will work and everything come together into a coherent whole is still in progress, but in the meantime there’s roast unicorn for dinner.  Yum!

Eastshade-  Adventure game in an open world where you’re a painter on an island getting involved with the people who live there.  No epic quest to stave off the deadly invaders, no need to kill fifty rats to gain a brush of +5 pointillism, just an beautiful island with a few mysteries to solve while exploring the place from front to back and getting to know its inhabitants.

Unnamed-  Kind of hard to say, honestly.  The little guy swims down and hits the button, and several levels have multiple buttons to push in order to make the red box do whatever it is that a red box does.  At the moment this is more about the art style and motion, both of which make this look pleasant and inviting.

One Eyed Kutkh-  Point & click adventure game featuring two heroes.  One has stolen a space ships of the sun and moon in order to reach the sky, and the other runs cleanup on the first’s actions so there can be a day/night cycle again.  The plot description is in Russian on the Facebook page, so there may be some translation issues there.  Whatever the story ends up being, it should be worth it to see this art in motion.

Seashine-  Very little sunlight gets through 200 meters into the ocean depths, and once you’re past 1,000 meters there’s nothing left even in the best conditions.  It’s dark down there, but a luminous jellyfish can perk the place up even if its glowing body is a beacon to every hungry predator down there.  Chase after tasty glowing food to keep your body lit while avoiding all the predators that can’t believe their luck in finding such an obvious snack.

Crash Co.-  Blast Corps was one of the great Nintendo 64 games but that was a long time ago.  Crash Co. takes the premise and gameplay and unashamedly steals them, because maybe 20 years is long enough to wait for a sequel that won’t be happening.  Grab a vehicle and wreak destruction through the levels to clear a path for the runaway dark matter experiment that could destroy the world if it hit a building.  Bulldozers, helicopters, mechs, and other destructive craft are all ready to lay waste to the countryside in order to save it.

Totem Teller-  The job of a Teller is to fix a broken story, whether the problem comes from a single plot hole or conflicting viewpoints of a major event.  The word of the Teller resolves the broken truth, de-glitching the world in the process while everyone lives with the consequences of the repaired story.  Totem Teller is an open-world adventure about using the power of narrative to stabilize a glitching world, but maybe keeping a couple around just because they make the place look so wonderfully unique might not be a bad idea.

Bonus Image

Gameless-  Somehow I can’t help but think I know exactly how this guy feels.