E3 2017: Wolfenstein II: The New Colossus is as much about the Story as it is the Action

The unfortunate/best part about E3 press conferences is that after you see an awesome trailer you’re immediately thrown into another one, so you don’t really get time to digest or learn more about what you just saw. At the end of their conference, Bethesda revealed that B.J. Blazkovicz and Co. are back in Wolfenstein II: The New Colossus. So, being the awesome guys that they are Jens Matthies, Creative Director, and Jerk Gustafsson, Executive Producer, of Machine Games sat down to give a good rundown about their upcoming title.

Other than B.J. being back and his wife expecting twins, the first thing that people may have noticed is that Wolfenstein II is set in America. Up until now none of the games have divulged what went down in the States and that’s what Wolfenstein II: The New Colossus is all about. It’s about the American Nazi propaganda and how, in their fictional landscape, the Nazi’s subverted the American mindset to take over. This time sitting at the helm of that regime is Frau Engel, Wolfenstein’s newest main antagonist.

Speaking of returns, the whole gang, including their actors and actress’, is giving an encore performance in this sequel to The New Order. During the demo, Jens talks about how this being their fist sequel allows them to build more upon the ideas from The New Order. Characters get more depth and the game’s lore grows quite a bit. For Machine Games, that’s something they love doing and take huge pride in. They map out the plot and all of the character arcs to leave nothing to chance. Everything about the story and characters is meticulously thought out before they begin. Jens goes on to say that everything they do is to get them closer to their realization for the series. If the scene isn’t something that they look forward to filming it doesn’t make the cut and they keep working to reach that goal.

Part of that lore is how gritty the world of Wolfenstein is. This balance of levity and “crazy shit,” as Jens put it, is right in their wheelhouse and appropriate for Wolfenstein. It’s where the group feels most comfortable and won’t be taking a break in this game. The story is still a major part of their focus and the goal of building upon it in The New Colossus is no different. The way they approach these moments is to always make the game feel grounded. Jens describes that by saying that even though things are over the top at times they’re truthful in a way too. This is what they feel keeps them from ever going too far. It’ll never be realistic, and they get that, but keeping a “truthful” aspect to it all keeps everything even keel.

So what can you expect from Wolfenstein II: The New Colossus? An overhauled gore systems for more Nazi/KKK killing fun, the return of your favorite actors/actresses with more being built upon their characters, and for an American setting full of Nazi perversion. Also, during the demo, Jens spoke about how their vision for Wolfenstein has always been a trilogy, so this might not be the end for B.J. and the crew.

Wolfenstein II: The New Colossus is scheduled to release October 27 on PC, Xbox One and PlayStation 4. You can view the announcement and trailer here.