Screenshot Saturday Featuring Valfaris, Jettomero, Many More

Screenshot Saturday happens every week like a very regular thing.  Internet connections, on the other hand, are sometimes a little less reliable, so the round-up might take a little longer than expected or desired.  Life is sometimes messy and inconvenient.  Each week is a new selection of images, animations, and sometimes even music from games in development, posted by the hundreds, and this feature pulls roughly a dozen (usually a couple more) plus a bonus image from the pile.  Most “screenshots” actually move, though, so make sure to give them a chance to show what they can do.

Shakedown Hawaii-  Sequel to Retro City Rampage with an older but no less anarchic anti-hero.  The world may have progressed from NES to SNES-style art but solving all problems with a flamethrower is timeless.

Juanito Arcade Mayhem-  Save the old games by shooting them Pang/Buster Bros-style.  It doesn’t seem likely this kid is getting a tetris if he keeps shooting the blocks, but then again they’re disappearing as soon as they land so something’s obviously gone horribly wrong.

Torla-  Survival RPG where you’re a small person on a large island that doesn’t quite make logical sense, but it’s your world now so you might as well get exploring.  The simple, cartoony art style lets the big landscapes contain a surprising amount of detail.

Anew: The Distant Light-  Metroidvania where you’re far from home and need to explore the large 70s comic book sci-fi world you’ve woken up in.  Fire-geysers are not, as it turns out, your friends.

Tracks-  Make a wooden-block train track, running it throughout the house any way you’d like.  It’s more toy than game, and absolutely charming in every possible way.  Check out the alpha/demo from the game’s page.

RK3000- You’re a giant robot and therefore must smash things.  This is what giant robots do, what they’re for.  Giant monsters are born with the imperative to smash cities but robots, we built those ourselves and could have used them for anything.  Really though, what other possible outcome could there have been?

Devader- Protect the green hexagon-towers in the middle of the screen from the strange alien horror-beasts and mechs that want to wipe the last remaining shreds of humanity from the universe.  The two big be-tentacled black masses (plus a third one off the top of the frame) are the bosses, and you’re the mech basically lost in the lower left corner of the screen.  It’s not going to be a fair fight.  It’s got a demo you can check out at the game’s home page.

Whirl Art- Web toy where you can play around with a variety of options on a spinning blank canvas to create patterns.  There are only three types of lines but plenty of variables to play with, and you can create a garish mass of color or something a bit more restrained, depending on whether you’re just poking at the toy to see what falls out or aiming for a specific effect.

Exposure-  Hide in the shadows or light, depending on whether you’re in dark or light mode, but once hidden you’re as invisible to yourself as you are to those looking to turn you into a tasty snack.

Jettomero: Hero of the Universe- A big robot wanders from planet to planet, fighting the occasional monster and trying not to break too much of the civilizations he’s trying to visit.  If a screenshot can be a moving image or video clip there’s no reason it can’t also be a soundtrack.

Valfaris- Run & gun and build up the kind of heavy-metal sweat that only a glowing energy well filled by a cascade of glowing power can wash off.

Dungeons of Eternus-  Maybe not the most visually polished fantasy shooter but those bullet patterns are promising, especially seeing as the player gets the big blue sphere that fires smaller waves to the sides.  It’s always fun to meet overwhelming force with heavy firepower of your own.  Alpha sign-up on the game’s page.

Arena 3D-  Ambitious collection of arcade-style genres all wrapped up in a glowy neon package.  This mode looks like you’re herding the baddies into a small area controlled by laser fences, but there’s also racing, twin-stick shooting, space combat, etc.  It’s a tall order but the visual style is nicely polished.

Bonus Image

Unnamed-  While proportionally correct (or at least close enough by eyeballing) the actual distance between Earth and Moon would mean you’d need at least a 21:9 ultrawide monitor to get them on the same screen at that size.  NASA has more on this, including a side-by-side size comparison plus an image with both Earth and Moon in a single shot to show just how far away it actually is, right over here.  If that’s not enough, here’s the entire Solar System.  Understanding the actual distances make every Star Wars-type “We’ll just siphon a solar flare off the sun”-type image a bit difficult to accept.