Despite the justifiable criticism and concern about the game’s implementation of microtransactions and loot boxes for what is predominantly a single-player experience, Monolith Productions’ Middle-earth: Shadow of War did still have its pluses, namely the ways the Nemesis system was expanded (not to mention the colorful personalities and banter on show from the slew of Orcs you come face to face with on your travels). As a result, the game seems to have performed fairly well commercially in its first week globally. First week sales for Shadow of War are estimated to be around 911,000 copies sold — just shy of the million mark.
However this is down from Shadow of Mordor’s first week sales in October 2014, which stand at around 1.03 million across the [at the time] next-gen platforms via PS4 & Xbox One as well as PC — the game was subsequently made available two months later for PS3 & Xbox 360. As you might expect, the majority of copies sold, both physical and digital, for the sequel were for the PS4 with nearly 70% of sales veering to Sony’s platform. This despite Shadow of War popping up a fair number of times in marketing for Microsoft’s console, particularly during promotion for the Xbox One X which has been shown to provide a better experience than Sony’s own mid-gen refresh, the PS4 Pro.