Behind the Visuals of Monster Energy Supercross – The Official Videogame

Back in October, Square Enix and developer Milestone announced the licensed Monster Energy Supercross – The Official Video Game. Today, Milestone has released a video showcasing what went on behind the scenes for the visuals involved in the game. Narrated by in-game announcer and the voice of Monster Energy AMA Supercross Ralph Sheheen, he goes over the four fules behind the creation of the visuals. The rules are broken down below and are gone into detail in the video. Monster Energy Supercross – The Official Videogame will launch on February 13 for PS4, Xbox One and Windows PC. The Nintendo Switch version will be available shortly after. Pre-ordering the game from Walmart will net a Bluefire Custom Rider Pack with special rider gear, where pre-ordering from Gamestop will net the Yellowfire Custom Rider Pack. Check out the video below.

Rule 1 – “Get Real”: Innovative tracks and prestigious stadiums are authentically recreated using photogrammetry for maximum realism.
Rule 2 – “Face First”: If the tracks and stadiums are real, then the elite athletes must be real too: all riders’ faces are rendered using our 3D scanning system.
Rule 3 – “Building Heroes”: An authentic experience is made possible thanks to the realistic presentations of tracks, riders and podiums for a truly immersive Supercross experience.
Rule 4 – “Be There”: Advanced techniques, combined with a dynamic 3D menu and astonishing artistic polish, make the gamer feel like a real Monster Energy Supercross champion who is ready to “Enter The Arena.”