While its visuals (like a lot of 3D games back then) might have aged like milk, very few will deny that Goldeneye 007 on the N64 was one of the system’s best games not developed and created by Nintendo themselves. And while the single-player campaign was certainly enjoyable, it was its multiplayer component (funnily enough, a mode that was close to being scrapped entirely by [then] developer Rare) that people will remember for fond reasons of course — hours spent with three other friends, huddled around a 4:3 television in split-screen multiplayer — but also some not-so-fond moments. Namely, one particularly short, particularly broken character by the name of Oddjob.
For anyone not in the know, Oddjob quickly became infamous in Goldeneye due to the character’s pace and specifically, his short height — resulting in fellow players having increased difficulty with the aiming reticle to take down the player running Oddjob in a multiplayer game. Needless to say, anyone who picked Oddjob at the character select screen was almost a guaranteed certainty to win, albeit through some arguably broken and exploitable mechanics which of course earned the wrath of many and likely split up as many friendships as a session of Mario Party would.
Well in an interview with Mel Magazine, two of the original Rare team whom worked on the game — lead environment artist, Karl Hilton and gameplay/engine programmer Mark Edmonds — finally confirmed that using Oddjob, was indeed cheating. “We all thought it was kind of cheating when we were play-testing with Oddjob,” Hilton explains. “But it was too much fun to take out and there was no impetus from any of us to change it.”
Edmonds agrees: “It’s definitely cheating to play as Oddjob! But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him.” Before conceding: “We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?” No doubt that if Goldeneye 007 was released today, Oddjob’s status as an obviously OP character in multiplayer would’ve been quickly patched/nerfed. So there you go, straight from the developers themselves: if you picked (or still pick) Oddjob in Goldeneye, you’re a dirty little cheater.