Tom Clancy’s Ghost Recon Breakpoint Requires an Active Internet Connection

Ubisoft today confirmed that Tom Clancy’s Ghost Recon Breakpoint requires an active internet connection at all times.

In Breakpoint, players infiltrate the island of Auroa, base of operations for Skell Technology. Captured by hostiles, the high-tech company’s creations are turned into lethal weapons. Players must free Auroa from the clutches of Cole D. Walker by teaming up with three friends, or playing solo. However, there’s a catch if you want to play solo.

Taking to Twitter, Ubisoft revealed that Ghost Recon Breakpoint requires an active internet connection no matter what mode you play. So, even if you’re playing solo, your experience is dependent on the game’s servers. It’s predecessor, Wildlands, did not require an active internet connection while playing offline.

Ghost Recon Breakpoint is the latest in a long line of games to force constant internet connections for it’s single player component. Just last month, Mortal Kombat 11 required an active connection to access the single player Klassic Towers and Krypt. Tying single player modes to internet connections doesn’t necessarily break the game, but when things go wrong on the server side everyone feels it regardless of the mode. For example, Need for Speed 2015 was near unplayable for weeks after launch. However, SimCity remains the most infamous. Completely broken due forced internet connection, the game spawned numerous lawsuits against EA. Hopefully, Breakpoint won’t suffer the same fate as these titles.

Tom Clancy’s Ghost Recon Breakpoint is out October 4 on PS4, Xbox One, and PC.