Aside from looking quite a sight better than the 3DS original, the Alliance Alive HD Remaster is more or less the same game it always was. This isn’t at all a bad thing though, as the original Alliance Alive was already a decent JRPG with a unique take on turn-based combat. Character stats still determine turn order and effectiveness, but there are a few ways players can quickly turn the tide in battle. Check out the new trailer below for a quick rundown of how it all works.
Combat in The Alliance Alive HD Remastered is heavily affected by the games “Awakening,” “Ignition” and “Final Strike” systems. As they fight, characters will “awaken” to new skills at random and can immediately use them to gain the upper-hand in a fight. If that doesn’t work and the battle is going poorly, characters who’ve taken enough damage can enter the “ignition” state, which enables them to use a weapon’s “final strike” attack.
These attacks are leagues more powerful than any normal move, but they come at the cost of the equipped weapon. Each of these features can be influenced by the player through customizing characters’ abilities and battle formation in the menus. Sounds like there’s plenty or room for optimization and experimentation.
The Alliance Alive HD Remastered launches for PlayStation 4 and Nintendo Switch on October 8.