The upcoming Little Nightmares 2 will build on the success of the first title by being a longer and bigger experience, according to Tarsier Studios.
Bandai Namco announced the sequel to Little Nightmares at Gamescom and the development team has teased what fans can expect in the horror puzzle-platformer.
Speaking to Twinfinite, Little Nightmares 2 producer Lucas Roussel said that they “had a lot of feedback” from the first title and it was “very positive.”
But he also admitted that Tarsier Studios knew there were “things that we could improve.”
He continued: “I think one of those was the game’s length felt a bit short.
“This time we’re targeting for a bigger game with more environments, more variety and more enemies.
“Also, we could have done better with some of the checkpoint systems, when you respawn and the loading times when you respawn that were a bit long.
“That’s something we took into consideration and we’re going to improve for the second game.”
Little Nightmares was initially released in 2017 and was criticized for its playthrough length and the checkpoint system.
Despite its criticism, the horror puzzle-platformer was a commercial success and sold over one million copies across all platforms.
Little Nightmares was released on PlayStation 4, Xbox One, Nintendo Switch and PC, with Bandai Namco confirming in April that the title will be coming to iOS devices.
Tarsier Studios has revealed that the protagonist from the first title, Six, will return for the sequel alongside a new playable character, Mono.
Little Nightmares II is slated to launch on PS4, Xbox One, Switch and PC in 2020.
Hardcore Gamer’s review for Little Nightmares found that it has an “action-packed world filled with surreal scenery that contains some classic puzzle design and a host of gleefully creepy characters to chase you all throughout it.”