Borderlands 3 comes with a new batch of Vault Hunters for players to tinker around with; Zane the Operative, Moze the Gunner, Amara the Siren, and FL4K the Beastmaster. At the start of the game, all four opt to join Lilith’s Crimson Raiders, but it’s up to you to decide who to pick.
You Should Play as Amara IF…
You want to deal close-range elemental damage. Like previous Sirens, Amara is uniquely equipped to dish out elemental damage. In a twist though, her Action Skills are set up to encourage close range combat. Of the four Vault Hunters in Borderlands 3, Amara plays best when she gets up in enemies’ faces and plays crowd control for the team.
Amara’s skill tree builds are broken down into Brawl, Fist of the Elements and Mystical Assault. Brawl focuses on the Action Skill Phaseslam. Fist of the Elements focuses on the Phasegrasp Action Skill. Finally, Mystical Assault focuses on the Action Skill Phasecast.
To best understand how to use Amara is to understand the elements that affect enemies.
- Shock: Use this to quickly deplete shields, which is denoted by a blue bar above the regular health bar
- Incendiary: Extra useful against flesh enemies, which is just the red health bar
- Corrosive: Useful against armored or robotic badguys, which is denoted by a yellow bar about the regular health bar
This tree focuses on the Phaseslam Action Skill, which is literally a ground pound that unleashes elemental energy. Of the three trees, Brawl offers up the best defensive capabilities for Amara, including max health increases, health generation and increased gun damage when up close. The skill tree also unlocks the Corrosive element for use, which is particularly useful against robots and armored enemies. Towards the end of the tree, the Guardian Anel skill allows Amara to self-revive.
Fist of the Elements
This tree focuses on the Phasegrasp Action Skill, which allows Amara to grab an enemy and hold them in place. This tree offers up skills that improve Amara’s shooting capabilities and elemental damage. As for elemental abilities, Phasegrasp starts with shock damage, but can switch it to incendiary damage after unlocking tier 2.
This tree focuses on the Phasecast Action Skill. Phasecast sends out an elemental projection of Amara to attack enemies. This tree focuses heavily on building up the Action Skill and improving its functionality. Nearly all of the skills available in the tree decrease the recharge time or increase the power of Phasecast.
How to Setup Amara
Fist of the Elements is the best place to start when players land on Pandora. Shock is the default elemental damage of all her abilities, and it’s pretty much useless in the early game. Players will want to immediately go for Tier 2 to nab the perk that switches her elemental attack from shock to Incendiary. Also, in Tier 2 is Tempest and Illuminated Fist, which both increase her elemental damage. Illuminated Fist also applies the Action Skill element (shock or incendiary) to her melee attack.
Players will also want to dip quickly into Brawl once they get off Pandora to collect the corrosive element. After that, players should stick with Brawl to collect some of Amara’s best perks. Guardian Angel allows Amara to self-revive, which is handy when playing solo. As for defense, nab Helping Hands and Do Unto Others. Helping Hands uses her elemental hands to block bullets and grenades. Meanwhile, Do Unto Others sends out orbs as a counterattack to enemies who attack you.
Mystical Assault is useful, but not until the end game. As the tree that focuses mostly on powering up the Action Skill, this tree isn’t needed much during the campaign. It’s best to wait until the end-game before traveling down this tree.