Every Hitman Mission, Ranked from Worst to Best

The long running Hitman franchise has never been better. Sure, you could make the argument that Blood Money is still the top tier Hitman experience, but IO Interactive continues to innovate on the tried-and-true formula. With the recent release of Hitman 2 on Friday for those who purchased the Gold Edition (with Silver and standard edition buyers having to wait until tomorrow), we decided to put together a list of every Hitman mission ranked. Because there are so many in the entire series, we are limiting this list to everything since the episodic (soft) reboot launched two years ago, and we won’t be ranking tutorial missions or sniper challenges such as The Vector, either. These will be the full fledged missions alongside any of the bonus missions released between 2016 and 2018. This means we’ll also be adding Patient Zero which was put in with the Game of the Year Edition last year. We will try to avoid too many spoilers, but read cautiously if you don’t want some of the assassination opportunities revealed.

19. The Source (Patient Zero)

The Patient Zero story is a short, but fascinating tale that deviates from the main plot and focuses on a cult doomsday scenario. Unfortunately, it doesn’t necessarily start off strong, as The Source, while offering two targets, is lacking in creativity. The two individuals have very short pathing, going between their meeting and their reception one floor below, and it while it’s a little more challenging to take them out without being seen, there’s barely any entertaining kills out outside of pushing one out a window or having them go up in a fiery explosion. There aren’t any main stories in this side story either, which is a huge disappointment, even though it does make you get a little creative. Overall though, The Source is the worst of all the missions Hitman has to offer.


18. The Author (Patient Zero)

Continuing with the trend of the Patient Zero story, The Author is also not all that memorable of an adventure. It takes place in beautiful Sapienza’s waterfront property, and it has you taking out two more cult members who are involved in a viral weapon exchange. The church is barely utilized in Sapienza, so it nice to see this setting getting more screen time in The Author. The story is a little more time oriented, with one of the targets leaving the area after a certain period, but there’s not much to the level outside of that. One target is hold up in an apartment nearby, while the other is in the church and goes back and forth from the graveyard, not to mention both are heavily guarded. It’s a simple mission, but one that falls to the bottom of the list.


17. A House Built on Sand (Hitman Bonus Mission)

As you’ll know soon enough, Marrakesh is far from the best setting in Hitman, and this bonus mission doesn’t really help it. One of the targets is unfortunately hold up in the members section of the hookah bar in the middle of town, while the other does seem to be moving about, even giving you the option to dress as a fortune teller and kill him behind a cloud of fog. Of the bonus missions, A House Built on Sand is the least appealing as the limited assassinations and lack of comical nuisance is the chapter’s biggest downside. It’s mainly meant to be a distraction to keep the ball rolling on the Hitman train, but it’s one that you’ll probably be avoiding in favor of the far better jobs.


16. Hawke’s Bay – Nightcall (Hitman 2)

OK, this may be a bit of a copout only because I don’t really consider Hawke’s Bay a full fledged mission, and neither should you. It’s the prologue to Hitman 2 with only five mastery rankings and can be completed in five minutes. With that said, it is part of the overall story and does require taking down a specific target in a couple of fashionable methods. Whether it’s poisoning the ventilation system or smothering her in her sleep, there are some creative means of finishing Nightcall, even though you will need patience to get the most out of it. There’s also interesting story tidbits spread around, with a connection to Sean Rose from the Colorado mission. With that said, it is short and primarily and introduction to the second season, so there’s not much too it.


15. The Icon (Hitman Bonus Mission)

The killing of Dino Bosco is a comical one, especially in the various different ways you’re able to take him out. Maybe it’s just my morbid sense of humor, but I always have a laugh when I send him flying into a giant grinder as he’s supposed to be performing some grandiose superhero move. With that said, this should have been higher on the list, even beating out some of the main missions, that is if there was more to actually do. While there’s quite a decent number of ways of disposing of Dino, he being the singular hit makes it so that this becomes very short, especially with his movement being in what seems like a 15×15 metre area. Granted, this is supposed to be a bonus mission for those who bought the full season as the episodes were coming out, but while it’s charming, it’s far from a truly memorable experience.


14. Landslide (Hitman Bonus Mission)

I didn’t actually think Landslide would beat The Icon. Sure, it’s not as wacky as its other Sapienza Bonus Mission, but it makes up for it with the surprising number of ways to kill Marco Abiatti. While there’s still only one target, he gets five, count it, five different main stories in the level, which is five times more than most of the targets in say Colorado. There are event nine unique assassinations in the challenges tab, making this far more replayable than basically all of the other bonus material, and it works well in a more closed environment such as this. IO Interactive has created a refreshing Bonus Mission with Landslide, one that’s worthy of being in the Hitman ethos, something I don’t know if I could say about the others, especially the Patient Zero side quest.


13. Holiday Hoarders (Hitman Bonus Mission)

Arguably the funniest mission, and one of the best bonuses in Hitman’s arsenal, Holiday Hoarders takes players back to Paris to stop two thieves, Harry and Marv, from ruining the holiday party. If you couldn’t tell from their names, this is a direct reference to Home Alone, and if you grew up in the 90s as I did, you’ll no doubt love this. I don’t know how the two are able to steal everything right from under everyone’s noses, but they are master thieves after all. Regardless, this is a perfect holiday distraction, and even lets you takedown (if you want to be a monster) and dress up as Santa for goodness sake! The two are on drastically different paths and go all over the place, making it difficult to track them down, and Santa himself teleports all over the map where you’ll have to listen for his bells in order to find him. It’s a surprisingly creative adventure and a holiday joy.


12. Marrakesh – A Gilded Cage (Hitman)

I’m of two minds when it comes to Marrakesh. There’s a lot of good in this episode, but at the same time, it’s easily the weakest in the first season, having the player infiltrate two small structures. It does offer two sides of a drastically different environment, primarily the rundown school and a modern looking consulate, but really, the latter is far less appealing. There just aren’t too many interesting main stories to be found, with only one opportunity, of bringing the two targets together that changes how you might approach a mission. The bombed out school seems far too small for its own good, but at least there are some comical antics to be found, such as turning on a speaker system when two soldiers are badmouthing the general, or killing the target with an overhanging toilet. There’s a lot of fun to be had here, despite such an enclosed space, whereas the consulate only offers a deadly massage or dropping a moose during an interview.


11. Whittleton Creek – Another Life (Hitman 2)

Not including Hawke’s Bay, the little suburb level in Hitman 2 is arguably the least interesting from a gameplay standpoint. It’s a lush environment and reminiscent of Blood Money’s A New Life, having agents roaming around while your assassination targets are located within two different households. There’s even a throwback to a little treehouse in which you can snipe both of them from. There’s a decent number of ways to take out both the targets, although it does feel a little easy to do so, especially considering the area of operations is very small, something that you should realize early on when there’s only 15 mastery ranking available. I do like how most of the homes are accessible to roam around in (although there are some overly inviting hosts), and some of them even connect to one another, but it’s lacking in creative ways to exploit each person’s weakness. I mean one main story is pulled straight from Hokkaido where you need to find cigarettes and sabotage a gas tank. There was a lot of potential for this level, especially considering it’s arguably the most aesthetically pleasing of the second season and the most replayable due to its bit-sized scope, but it still falls short of offering memorable hits.


10. Bangkok – Club 27 (Hitman)

Despite making it in the top 10, the Bangkok level has quite a few issues. The problem with Bangkok is the inconsistency of its mission stories and assassination opportunities. While Jordan Cross has entertaining scenarios, his attorney, Ken Morgan, is the complete opposite, and feels like an afterthought. The only opportunity that stood out was the man wanting to buy someone’s rickshaw, and even that amounts to finding a wrench to fix the vehicle, and then poking a hole in the oil barrel next to it. The other is just showing the man his room as you wipe up messes and pickup garbage. Not exactly the job of a trained assassin. It’s shame because Bangkok’s map, while limited in sheer size in comparison to the rest of the game’s settings due to being just a large hotel, is absolutely beautiful and fairly well condensed. Had there been more to do with Ken Morgan, this could have rocketed up the chain, but even with electrocuting Jordan Cross or poisoning his favorite birthday cake, it’s not enough save this disappointment.


9. Colorado – Freedom Fighters (Hitman)

The freedom fighters Sean Rose and his militia is far from the best Hitman level. It was able to crack the top ten, but just barely, with it and Bangkok going back and forth over functionality versus scenery. For starters, Colorado involves four targets. Naturally you’d expect there would be a ton of different means of killing your targets. Unfortunately, while there are a couple satisfying ways, the main stories are uneven. The vast majority are centered around Sean Rose, while the rest are given roughly a single main story each. It doesn’t help that the compound is not all that large to begin with and pretty flat. It’s laid out with a barracks, a main house, training yard/barn, an explosive field, a greenhouse, and a slurry pit. While that sounds like a quite a bit listing them out, each area is very small and offer maybe one unique advantage. It’s a damn shame to see this area underutilized, as this is the only location set in the western hemisphere for the first season, and it’s nothing short of a letdown.


8. Patient Zero (Patient Zero)

If you read the bottom of the list, you’ll probably realize that I did not really enjoy Patient Zero. It was great IO Interactive added something extra for the GOTY bundle, but the first two levels were lacking, to say the least. Fortunately, while we’re not including the sniper challenge before it, the conclusion is a surprisingly remarkable one. When you enter the stage, you’re instructed to taking down the infected individual and the scientist who’s treating him. Little do you know, as things progress, more and more people in the Hokkaido resort begin to pass on the virus. You have to nip the nasty bug in the bud to prevent it from moving outside of the quarantined area, which if you fail to do so, will require you to kill a lot of innocent people. Heck, if you come to close to the infected patient without a hazmat suit, you will contract the virus and need to find a way to squash it. It’s a race against the clock in this manner, and a surprisingly creative means to end what was a rather lackluster extra story. Sure, it still doesn’t have mission stories, but it’s made up for having to contain a deadly virus before you have to go Punished Snake on everyone in the facility.


7. Mumbai – Chasing a Ghost (Hitman 2)

Despite what was said in the review, I don’t actually hate Mumbai, mainly because it has some of the best new mechanics in Hitman 2, but the environment is just so bland. The tower in which they are filming a movie with a distraught young actress does offer an lovely climb to witness some gorgeous scenery, but the train yard where Vanya Shah is located, while offering a lot of grassy cover, is a little closed off with a good portion of it feels awkwardly guarded. The rest of Mumbai is condensed with so many people packed shoulder to shoulder and houses stacked on top of one another; I almost felt like some sort of anxiety was coming over me. But fortunately, the rest of the concepts and ideas implemented are fantastic, something I hope IO Interactive utilize moving forward. This includes helping another assassin take out the targets with your unsuspected help, having guards on alert for clearly someone who doesn’t look like he belongs in India, and trying to locate the final target without even known his name or what he looks like. Even the best assassination opportunities are not mission stories, but ones you’ll really have to dig hard into to find. I love this about the level, but it’s just too bad the environment itself is dragging it down to where I actively tried to avoid replaying it.


6. Santa Fortuna – Three-Headed Serpent (Hitman 2)

I was absolutely blown away by the size of Santa Fortuna. It was the first level that wowed me in terms of sheer scale, and was a bit overwhelmed when it first loaded it up. Miami (which we’ll talk about soon) was a fantastic opener, but it was still limited to a relatively small race track and an industrial building that designs robotics. Santa Fortuna is a giant map with three targets and a lot of opportunities. These range from sabotaging a submarine made to smuggle drugs, to dressing up like a shaman to perform a ritual on a construction site, all while causing an “accident.” The only complaint I would have is that most of the targets don’t move around a whole lot. The elderly man (Jorge) in charge of taking care of the cocaine fields doesn’t really go all that far, and the same can be said about the Andrea, although at least she goes on walks around the village from time to time. The drug kingpin (Rico) does venture out his mansion a couple times, but even then he’s mostly hold up there or in the caves below. With that said, just as Whittleton Creek will give you flashbacks of A New Life, Santa Fortuna will do so for Vintage Year (but is like 5x larger), even incorporating whom I can only assume is part of the same family you took down in Blood Money.


5. Miami – The Finish Line (Hitman 2)

This is the level that IO Interactive showed off the most prior to release, and there’s a good reason for that. Miami is one of the best missions in Hitman 2 for its lively environment and creative mission designs. Not only does it encourage players to think on their toes, but there are timed-based opportunities that can be lost if you’re unable to make it to get in costume in time. Mind you, the developers had been experimenting with similar mechanics in the past, but this feels far more realized this time around, with plenty of ways of finishing a single story based on what kind of gear you have. You can even time an explosive that can kill both targets, one being speeding down the race track, while one is watching from above. It certainly helps that the aesthetics in this level are better than anything we’ve seen from Hitman, showcasing a wide range of colors and special effects. It’s not the largest area in the sequel, but it makes up for it with its easily accessible structure, something that heavily contributes to its replayability. Miami is just packed with unique assassinations and inspiring level designs that you’ll want to keep playing it over and over again.


4. Isle of Sgàil – The Ark Society (Hitman 2)

I was going back and forth where Isle of Sgail would end up; either ahead of Miami or behind. The USA-based location is far more accessible and easier to replay, especially considering that the final episode is incredibly long and can test your patience at times. With that said, I’ve come to the conclusion that The Ark Society is the best mission in Hitman 2 just for its massive scope and sheer number of layers. This castle-based environment is not only a lovely open area to explore, especially with the night time setting, but it offers some phenomenal visual spectacles. Whether it’s lighting a giant tribute and watching it endlessly burn, or climbing all the way to the top of the tower to witness a bizarre snow globe exhibit, there’s a wide range of beauty found on Isle of Sgail. Sure, there are only two characters to assassinate in this colossal location, but they move all over the place and have some fantastic stories to go along with them. Siccing The Constant onto the two targets also creates and interesting story dynamic, as one of them begins to freak out and shows off how much of a face she’s putting on. They’re not easy to get alone, and even when you have the opportunity, it requires getting rid of or distracting a good number of pesky guards. If there was one mission to end the second season, The Ark Society is it as it sends off things with a bang.


3. Paris – The Showstopper (Hitman)

While Hitman 2 was an improvement over its predecessor, that doesn’t mean that the missions are better; they just happen to have fewer lows. Hitman Season 1, though, maintains one of the best openers in Hitman history. Mind you, when Paris originally came out, it was a worrying indicator as the game would kick you out to the menus without saving if your internet connection even faltered for a second, but at least they fixed that issue over time. The level itself is thoroughly enjoyable, displaying a staggering number of bodies packed into a single room, and has the fantastic tongue and cheek humor we’ve come to love from the Hitman. Dressing as Helmut Kruger and walking down the runway is absolutely what we wanted with Agent 47. Finding your way to one of the targets can be a satisfying obstacle, especially if you need her alone, as getting the right credentials to trek up the various floors can be challenging. There are very few times when your targets will request to be alone with you, which makes planning ahead of time even more crucial. It’s all condensed in this one building, and doesn’t disappoint as this showcased some of the potential the first season had to offer when it came to assassination events.


2. Hokkaido – Situs Inversus (Hitman)

While we were disappointed with the penultimate episode of Hitman, we fell in love with the finale. Japan’s northern island of Hokkaido is the perfect backdrop for a Hitman contract, and setting it in the mountains with lavish high end architecture and technology only made it better. It certainly helps that the two targets are more heavily guarded than anyone before them, as the room of Yuki Yamazaki is a formidable fortress in its own right, and the other target, Erich Soders, is in a giant operating room with many observing eyes surrounding him. This resort has an incredible number of possibilities, with the vast majority of the sections you’re unable to enter without the right clearance. We’re not even talking about guards stopping you, but identification cards needed to enter each door, meaning this is one of the harder levels to complete the Assassin Suit Only objective. It isn’t too large where it becomes a hassle to complete or too small where there’s insufficient prospects to be found; this is the perfect size to play over and over again and never feel bored. Soders does have some limitations when being strapped into a bed, but otherwise, Situs Inversus remains the second best mission available in the first and second seasons of Hitman for good reason.


1. Sapienza – World of Tomorrow (Hitman)

I don’t think there was ever any question. While Paris was a solid opener, and Hokkaido a strong closer, Sapienza continues to be at the top in the Hitman universe. Not only is the setting absolutely gorgeous, it was the first stage in the to truly utilize multi-layered environments. There’s the streets of Sapienza, a beach, a church, a small strip mall, apartment buildings, the mansion itself, and the secret underground cave below that’s will immediately remind you of James Bond films. This was also the first to introduce objectives outside of killing the two targets, something that wasn’t really utilized in any of the other mission, outside of maybe Colorado which made you 3D print Sean Rose’s face (which is still creepy). Regardless, it wasn’t just finding information, but destroying a heavily guarded virus down in the research facility. There’s still nothing quite like Sapienza, as it offers some remarkable stories, ranging from forbidden lovers to a man seemingly obsessed with his deceased mother. There are even some comical moments; maybe not to the level of a vampire wizard from Paris, but there’s something funny about swapping a standard golf ball with an explosive one that will make you smile. Regardless, congrats Sapienza and World of Tomorrow; you are the best mission in the nineteen currently available for the first and second seasons of Hitman.

And there you have it; every single episode from the first two seasons of Hitman ranked from worst to best. Obviously, this is just one opinion, so we want to hear from you and how you would rank them.