The end of the week is best finished off with something new, or at least new to us. Screenshot Saturday is what happens when hundreds of developers take the week’s work and tag it up for everyone to see, showing off progress in the form of pictures, .gifs, videos, and sometimes even music or code. It really depends on what’s been accomplished. This feature pulls a dozen images (sometimes more, never less) plus a bonus from the pile as a tiny little slice of everything that’s available, trimming it down to a manageable size while still leaving at least two to three more features-worth sitting unrecognized, because there’s only so much that fits in a single article. There’s a lot to see and most of it’s animated, so take a look and don’t forget to let the images move to see all they’ve got to show.
Yo! I finally got something new for #screenshotsaturday! ✨✨✨
Now you can remember the basics of Aerial CQC with mega-backblast and dash ability that literally cut enemies in half!#gamedev #indiedev #pixelart #gamemaker pic.twitter.com/AJAMsg5xQJ— WhyNot (@WhyNotArtDump) January 20, 2018
Skychasers- *Boom*crunch*BOOM*screenshake!*boom* .gifs have no sound but sometimes you can hear it anyway. Fly the open skies and shoot all the things, because that’s what they’re in the air for. Also, they fire back, and that’s just plain rude.
Hack View in action. A skilled hacker will be able to interact with and exploit every node.#screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/QKfStgZCut
— Safe Not Safe (@SafeNotSafeGame) January 20, 2018
Safe Not Safe- Infiltrate the base, find the safe, crack it open, and escape with as many of your internal organs un-perforated by bullets as possible. Go in quiet or loud using all the tools you can find, but the open, procedurally-generated levels are designed to keep their contents secure from marauders. Closed beta signups available at the game’s Steam page.
Angry librarian's flying book has talons for picking up noisy troublemakers and tossing them out of LibraryLand. WIP for #GDLJam @GameDevLeague#lowpoly #screenshotsaturday #b3d #MadeWithUnity #indiedevhour pic.twitter.com/12JLQyb4U9
— Andrew Wang (@andyman404) January 20, 2018
Libraryland- Libraries are supposed to be quiet and peaceful. If that requires excessive levels of security enforces by a librarian ejecting patrons using the razor-sharp claws of her flying book like some kind of authoritarian bibliophilic Baba Yaga then at least those trying to get actual work done get a show with their research.
Working on new levels for @BeatSaber. This one is one of my favorites! 🙂 Use headphones. Music by @Sqeepo is excellent! #madewithunity #gamedev #indiedev #VR pic.twitter.com/63ZKsOb1gM
— Jan "Split" Ilavsky (@Split82) January 19, 2018
Beat Saber- You’ll want the audio turned on for this one. While there are plenty of VR music games that use the “beat on notes as they stream toward you” mechanic, Beat Saber’s soundtrack and light sabers make it stand out from the crowd. There’s probably a limit to how much techno-neon a game can handle before overload but that limit has yet to be discovered.
Since we've been away for a while, we thought to make up for lost time with a tiny look at our upcoming game's art style. We want to put you in the world of a Moebius comic, of course with our own subtle twists and touches. #screenshotsaturday #IndieGameDev pic.twitter.com/VMQlKMObNB
— moebial (@moebial) January 20, 2018
Moebial- There is absolutely no information on this game other than “inspired by Moebius”, which, with his career, really could mean anything. Maybe somebody will drink his koks without frapping it. Maybe you’ll get killed four pages in as what looked like an epic fantasy-adventure comes to a premature end. Whatever it is, though, it’s got the landscape down pat.
SUFFER! #indiegame #screenshotsaturday #indiegamedev #indiedev #gamedev #pixelart #anarchy pic.twitter.com/pN08pBPzq7
— anarchy softworks (@anarchysoftwork) January 20, 2018
Suffer- The effects are a bit fancier than the Build engine had available but the rest looks like an HD Duke Nukem mod. This is a good thing and worthy of finding out more, when more becomes available.
vertical escape #octahedron #gamedev #screenshotsaturday pic.twitter.com/h8Cs5UeAA2
— Demimonde (@DemimondeGames) January 20, 2018
Octahedron- Shiny! Jump through the neon level creating platforms under your feet that also shoot a helpful laser straight down, useful for electrifying the level and taking out disco-bats. It’s not quite so helpful if you do it right in the path of a horizontal bullet, though.
Chasm #Venineth #screenshotsaturday #gamedev #indiegame #UE4 pic.twitter.com/d1mgNUHcyx
— Venineth (@VeninethGame) January 20, 2018
Venineth- Roll out and explore lost sci-fi worlds as a giant puzzle-solving pinball. The open levels contain sprawling vistas and ancient machinery just waiting for a steel ball to bring it back to life in a series of physics puzzles mixed with a bit of platforming.
https://twitter.com/jove_dev/status/954866897572462593
Unnamed- Not actually Desert Strike but one of the nicer-looking takes on reviving its gameplay. Also, it’s very hard to write about a tribute to EA’s forgotten legacy without taking a swipe at what the company has become.
hammer + speedhat, speed and high damage, but cumbersome and low range #screenshotsaturday #gamedev #indiedev also some jet kicking, jet kicking is nice pic.twitter.com/ymwlN2RS0g
— Marek Budík (@tweeckr) January 20, 2018
Violet Cycle- Isometric melee combat on destructible terrain. The purple warrior’s primary attack is a dash-strike that lands with a solid hit, and you’ll need to work timing and positioning to get the most out of it. Highly kinetic and thumpy.
Here's another look at Orphan, by @WindyHillStudio, which we'll be publishing later this year! Orphan is a 2D sci-fi metroidvania style platformer about a young boy who may be the last survivor of an alien invasion. #screenshotsaturday #2Dimensions pic.twitter.com/HHGx5Uh8HA
— 2Dimensions (@2DNima) January 20, 2018
Orphan- After the invasion there’s not much left of the world, but the boy is determined to survive its hazards. While there’s an immediate resemblance to Limbo the game has more than enough to set it apart, including gunplay and the boy’s ability to soak up a little laser fire. He’s surprisingly tough for his age.
#PepperGrinderGame#screenshotsaturday #gamedev #indiedev pic.twitter.com/m3Z9W0wo02
— Ahr Ech (@Ahr_Ech) January 21, 2018
Pepper Grinder- Small girl, big drill. Pepper tunnels through the earth like a fish through water, and her drill can also be used to fire up machines scattered through the level. It looks like this area has a shortcut, though, because that final cannon-shot looks like it would normally have gone to the left rather than up, leaving a chunk of level unexplored.
Bonus Image
You won't RT the hypnotic oscillating dongle from Mount Your Friends 3D on this #screenshotsaturday. It's too scandalous! pic.twitter.com/iaN5THuNu9
— Daniel "Mount Your Friends" Steger (@StegerGames) January 20, 2018
Mount Your Friends 3D- At first I was thinking “the purpose of underwear is to make sure one’s bits don’t do that”, and then I understood exactly what every woman seeing boob-jiggle feels, except this is only one game instead of thousands.