Screenshot Saturday persists, week in and week out. It’s an ongoing weekly feature that grew on Twitter where developers take a minute to show off the week’s progress, and a great way to learn about all sorts of interesting games that might have passed by without a signal boost. Images, animations, music, and even bits of code all demonstrate what’s new, and the games range from first attempts to high-end indie, with the occasional near-AAA making an appearance. That’s fairly rare, though, because the bigger a company is more tightly restricted its PR gets. For those developers who know how to have a bit of fun, though, Screenshot Saturday is a great way to drum up a bit of interest. This feature usually pulls about a dozen images from the hundreds that are posted but sometimes things get a bit out of hand when there’s a lot of choices to make and no real reason not to include just one more.
Lingotopia is now live on Kickstarter! Explore a city and learn a languagehttps://t.co/yenc9PHrZb#screenshotsaturday #LanguageLearning pic.twitter.com/jJCNAhAzJQ
— Lingotopia (@LingotopiaGame) January 13, 2018
Lingotopia- After washing up on the shore of a strange city, a young girl finds herself alone in a foreign land where nobody speaks her language. As it turns out, though, all the languages are ones that actually exist, and figuring out how to get through the city’s streets and talk to its people means actually learning something. Maybe not enough to speak fluently, but to at least get by. Lingotopia is currently running on Kickstarter.
Watch out for that tank, pilot! #RogueAces #screenshotsaturday #gamedev #indiedev pic.twitter.com/YHkLEV3Bvu
— ISG (@InfiniteStates) January 13, 2018
Rogue Aces- Fly and shoot in the wartorn skies, but watch your butt when you land. Nursing a wounded plane down for a perfect landing doesn’t count for much when a tank shell leaves your poor aircraft a singed pile of smoking metal.
First #screenshotsaturday of the year! Small changes to restart with, like a reworked moon spirit effect. #indiedev #gamedev #indiegame #pachacuti @projectMQ @IndieGameLover pic.twitter.com/EHRxADDBw4
— Pehesse (@lavantdapres) January 13, 2018
Pachacuti- Modular Castlevania-style action platforming that draws from Incan mythology rather than gothy vampires. The levels are semi random, in that they’re constructed from pre-built parts put together in random order. While the main character is in her warrior form in this animation, she’s got a thinner, more agile version she can switch to that’s more suitable for platforming challenges.
aerial stomp attack // MOCT
(character takes damage if he misses and hits the ground)#screenshotsaturday pic.twitter.com/C2KcVwv4kf
— egor botov (@egorbotov) January 13, 2018
MOCT- Atmospheric co-op action platformer where each of up to four players use their complementary skills to help each other through the arenas.
Building odd flying cities.#screenshotsaturday #gamedevelopment #indiegamedev #indiedev #gamedev #unity #madewithunity #gamers #games pic.twitter.com/qrOLGtc0Qt
— Correcture Games (@CorrectureGames) January 13, 2018
Atmocity- Very little info is available on this but it seems to be a city-builder in the clouds. Whatever it ends up being, it produces environments that belong on 80s sci-fi book covers.
Kaleidoscopic Sunrise, 0°N 0°W, #screenshotsaturday #gaming #indiegame #gameart #zeronorthzerowest pic.twitter.com/8dEcVBg4pi
— colorfiction (@colorfiction) January 13, 2018
0°N 0°W – Go for a nice walk to other dimensions where the basic underlying rules of light, sound, and color are as alien as the landscape. Basically a walking simulator through shifting interdimensional psychedelia.
Looking for a challenging #medieval #swordfighting experience? Keep an eye on @EliumGame,
Will hit #Steam next month! // #screenshotsaturday #indiegame #gamedev #indiedev #UnrealEngine #pcgames #steamgames pic.twitter.com/zPAeXweESk
— Elium (@EliumGame) January 13, 2018
Elium- Fight your way out of the dungeon in an FPS roguelite with only a sword and a little stealth to see you through, plus whatever you can scavenge along the way. If that means crushing a guard’s skull by sneaking up behind and smacking him with a chair then it’ll work just fine, even if maybe it doesn’t technically count as “sword fighting”.
This week we've been working on creating clouds and making them snow. 🙂#screenshotsaturday #indiedev #gamedev #gaming pic.twitter.com/bqt1V5BQet
— Crest (@CrestGame) January 13, 2018
Crest- Become a god, which sounds amazing until you realize that people have free will and are just as likely to ignore you as they are to completely misinterpreting your divine word. Pretty weather, though.
#screenshotsaturday One of the hardest levels of the game on the hardest difficulty! https://t.co/KDsa03ecD2 pic.twitter.com/1JGJFtJA2a
— Tom H. (@Auroriax) January 13, 2018
Mobility!- Hardcore platformer that’s also tooled to be more forgiving than the standard “I want you dead now!” difficulty, depending on player preference. The platforms electrifying after use is a nice, if evil, touch.
Day of Destruction is available on Steam 1/17/2018! Embrace your inner alien on the HTC Vive! https://t.co/CP29wXaKJF #screenshotsaturday #gamedev #indiedev #indiegame #dayofdestruction @SteamVR @htcvive @unity3d pic.twitter.com/mv0HulXMSW
— Day Of Destruction™ (@DOD_VR) January 13, 2018
Day of Destruction- Sure, the scrappy humans fighting off an overwhelming alien force hell-bent on flattening their cities is always a good story, but the aliens get to have a great time breaking everything until the world joins together as one to fight back against the carnage.
If stuff gets too hectic for you, just activate your bubble! It'll keep you safe from all damage. For a few seconds, anyway.#gamedev #screenshotsaturday #indiedev pic.twitter.com/EkQydUwr4G
— Austin Harman (@PeculiarCarrot) January 13, 2018
Vavio- Bullet-hell set to music, where the pulse of the patterns is cued to the beat. The solid colors and intricate patterns make this as pretty as it looks difficult.
Let me introduce to you Candy Land, our newest location featuring jump pads and, uh, magic beans?
Remember kids, that strange candy lying on the road is always good for you!#gamedev #indiedev #gamemaker #screenshotsaturday pic.twitter.com/SdFwh9Tfid
— Berg (@const_berg) January 13, 2018
Unnamed- The most Super Hang-On game of the day, and while candy land is a bit cloying and pink the jump looks good and the pixel-art bike explosion feels pleasantly crunchy.
Decided to compile some of GR:T development videos over the past year into a short video for y'all. It's been quite a journey! #VR #IndieDev #screenshotsaturday @polycount @unity3d #madewithunity @OculusRift #OculusRift
Jump into the pilot seat!! https://t.co/LrwC9M7szl pic.twitter.com/8LXFmIqUGu
— Ground Runner:Trials (@GroundRunnerVR) January 13, 2018
Ground Runner: Trials- Hope into a hoverbike and hit the dusty trails in VR, shooting through the badlands while keeping the bike under control. A year may not be enough time to complete a game of this scope but it’s plenty of time for big, obvious progress to happen.
Spent the day adjusting the level 2 difficulty without outright removing enemies. Next up is boss redesign.#screenshotsaturday #agdg #shmup #gamedev #indiedev pic.twitter.com/JHQIgJBEjD
— boghog (@boghogooo) January 14, 2018
RRshooter- Run & gun with a nice touch of bullet hell, plus the precision in control necessary to thread through the chaos. There’s a demo on itch.io showing a lot of promise, although the few minutes I’ve put in playing so far hasn’t shown me how to do the twin-stick aiming featured in this clip.
First screenshot of my WIP space exploration Twine game. My placeholder crew have a placeholder conversation. #screenshotsaturday #gamedev pic.twitter.com/EM3ybBgisQ
— John Ayliff (@johnayliff) January 14, 2018
Unnamed- As mentioned in the tweet, a text adventure Twine game. What makes it notable is the name of the biologist, which is impossible to improve on in any way.
been working on a new art style #screenshotsaturday #art #gamedev #indiegame #screenscot pic.twitter.com/QmQc7hq8f2
— Dickie (@_dickie) January 13, 2018
Unnamed- Maybe there’s a game in here or maybe it’s just a modeling exercise, but there’s definitely a noir/spooky something-or-other waiting inside.
nothing like being lied to that you're going to die in nuclear fire to light a fire under your ass and make sprites huh? my work hasn't been good enough to afford absolute freedom yet, and i wouldn't like to be killed before i find that… #gamedev #screenshotsaturday pic.twitter.com/vWLTPNkC9V
— T.W. Dragon (@T_W_Dragon) January 14, 2018
Unnamed- It’s been an unnecessarily stressful day for a lot of people. When in doubt, creating things and having something to show can help take the edge off, even if only a little.