There’s no end to Screenshot Saturday, and it doesn’t stop for fire, floods, hurricanes, or gloom of night. Every week is a continuous parade of new games and returning favorites, parading one after the other in a semi-endless stream showing off the work of the week. This feature knocks that list down to roughly a dozen-ish, although that number is subject to grow depending on the week. Even so it’s only a fraction of the talent on display, so it’s never a bad plan to head over to Twitter and page down the hashtag’s page as far as your browser can stand before it gets bogged down by all the animations. “Screenshot” is kind of a flexible word, and the number of still images is fairly small.
t4k PC port https://t.co/heGfrS4Etp
— Jeff Minter (@llamasoft_ox) September 16, 2017
Tempest 4000- The fourth game in the Tempest series, and the third by Llamasoft. This is the PC version running in 4K at 60FPS (minimum) and it’s a thing of beauty. The video is hosted off Periscope, and it’s got Jeff Minter chatting with people about the game in the background.
"The sandy desert wind and the scorching heat must have slowly worn down this place over the years …" #pathwaygame #screenshotsaturday pic.twitter.com/MCD7AdeP6f
— Robotality (@robotality) September 16, 2017
Pathway: In Search of the Lost Element- Tactical RGP with a 1930s Indiana Jones setting. That means a ragtag band of adventurers exploring ancient ruins while fighting the Nazis looting them for the mysterious relics and the newly-discovered element Valkyrium-500. Super-pulpy.
Hustle Hustle. RT if you agree #screenshotsaturday #indiegame #indiedev #pixelart #gamedev #hustle pic.twitter.com/HJShqVvpUX
— Oscar Brittain (@moomoomang) September 16, 2017
Unnamed- Some type of overhead dogfighting game with killer smoke trails and a nicely dynamic kill-cam.
🎉 A brand-new Win/Mac demo arrives for all HFA backers! (You can become one here: https://t.co/ojNCqoPPu5) #gamedev #screenshotsaturday pic.twitter.com/1Qky1M3dER
— Heart Forth, Alicia (@HFAgame) September 16, 2017
Heart Forth Alicia- Metroidvania about a young witch on a quest to see as much hand-animated pixel art and as many lushly detailed backgrounds as possible. There’s also a bit of world-saving in there as well, but that’s more a secondary objective.
We just wanted to add rock-paper-scissors to our game…we didn't think it'd be this hard. #MyTimeatPortia #indiegame #screenshotsaturday pic.twitter.com/Fxj6dO6Mqi
— MyTimeAtPortia (@MyTimeAtPortia) September 16, 2017
My Time at Portia- Harvest Moon-style game where you move into an idyllic town and become a craftsman, building things for the townspeople and expanding your abilities as you gain experience. It’s got a Kickstarter and a demo either on Steam or at itchi.io, and both campaign and demo are well worth a look.
Girl with a magic lantern. #gamedev #indiedev #screenshotsaturday pic.twitter.com/zn3WdXwRVo
— Polar Night Games (@PolarNightGames) September 16, 2017
Unnamed- Bullet-hell shooter that couldn’t be more bullet-hell if it came with fire & brimstone projectiles. This one is actually being made in Finland rather than Japan, complete with its basis being Finnish mythology.
Nighttime is the right time. #wip #screenshotsaturday #indiedev #gamedev #jrpg #rpg #madewithunity #fgc #gaming #indiegame #gravastar pic.twitter.com/6tzQKAfY4E
— Studio Atma (@StudioAtma) September 16, 2017
Gravastar- JRPG-style adventure where the combat is turn-based but also modeled after arcade fighting games. Kind of like Sabin in Final Fantasy VI/III, except with the whole party having their own unique combat abilities. The reason the character goes blue in this animation is due to the character art being a work in progress.
I try not to think of all the splattered clones of myself I've found before making a jump like this. #screenshotsaturday #indiedev #gamedev pic.twitter.com/xtAAjFPFOR
— MONOTHETIC (@MONOTHETIC) September 16, 2017
Beacon- Action-RPG roguelike where you’re stranded on a planet and each new clone inherits a genetic bonus from the creatures her defeated predecessor eradicated on her attempt to make the next checkpoint. The art has a nice, clean style to it, and you can pull off some sharp maneuvers if you’ve got a good sense for the level layout.
Ciri would be proud 😊 #madewithunity #gif #gamedev #ScreenshotSaturday #TheWitcher #TheWitcher3 #animation #portal pic.twitter.com/G8SYRTUIIt
— Extent5Studio (@Extent5Studio) September 16, 2017
Structure- Shooter taking place in the heart of a massive space-thingy. This one is a bit short on details aside from an outline of the plot, but the silhouetted 3D art that’s almost looks like parallax 2D gives it a distinct and interesting visual style.
I'm going to make the Dark Souls of fish boyfriend life simulators
I think that means there will be dodge rolls#gamedev #screenshotsaturday pic.twitter.com/eNoWEmmjJR— Rocketcat Games (@rocketcatgames) September 16, 2017
Unnamed- Seaman, what have they done to you!?
Working on new explosions. Trying to make the loss of the firecracker more intense! What do you think? #screenshotsaturday #indiedev pic.twitter.com/wVX6XqLzdL
— It's Full of Sparks (@ItsFullOfSparks) September 16, 2017
It’s Full of Sparks- Platformer where you’re not only a firecracker but also have the lifespan of one, and the fuse is burning down fast. Color filters make obstacles briefly disappear, opening the path forward, and if you blow it the next life is an all new firecracker because the one you were playing as is gone forever with its life wasted. No pressure, though.
Flame on! Therion Burninating some jellies and Guards for this weeks#screenshotsaturday #gamedev #indiedev #indiegame #pixelart #valfaris pic.twitter.com/80IyF78AvV
— Andrew Gilmour (@MrAwolf) September 16, 2017
Valfaris- After Valfaris disappeared from orbit only to reappear years later infused with darkness, citadel-native Therion decides it’s time for a violent homecoming. Interstellar evil is unquestionably a problem, but it’s one that can be solved with a flamethrower.
This is your peon on drugs.#screenshotsaturday #pixelart #gamedev #indiedev pic.twitter.com/lnfyV50t5C
— Thorium (@ThoriumEnt) September 16, 2017
Undermine- You’re a peasant, not a hero, so pulling things out of a mine is much harder than it would be for someone better armed. With hammer in hand and pure determination you might just get lucky and survive the mine’s dangers. This particular image doesn’t seem likely to be found in-game, seeing as it’s the sprite for the ore pickup layered hundreds of times while spinning about to create a hypnotic semi-3D effect.
in #Fugl you can be a flying bighorn goat, mostly because it looks so awesome with those big horns. #screenshotsaturday pic.twitter.com/APGzgqJFh5
— Johan Gjestland (@melodive) September 16, 2017
Fugl- Fly free through the world as a bird, or at least as a winged creature that would normally be a bird but sometimes is a goat instead. The bird warps into the shape of whatever it flies near, and sometimes that’s a normally non-aerodynamic critter.
It might have been called "that purple game" after its reveal, but Fe is actually full of different colors! #FeGame #screenshotsaturday pic.twitter.com/hb3YV9JjUO
— Zoink Games (@ZoinkGames) September 16, 2017
Fe- Find the secrets of a deep forest filled with creatures both normal and mystical, where you go from a guest to an inhabitant as you learn its wordless ways.
Bonus Image-
The key to good story telling in games is be subtle with it, players will pick up on it #screenshotsaturday #gamedev #madewithunity pic.twitter.com/7v0mWcJFtB
— Squize (@GamingYourWay) September 16, 2017
Rot Purge- Generally when saying something non-obvious like a theme or undertone is being pointed to with a glowing neon sign it’s metaphoric hyperbole. But not always.