Konami Clears Up ‘Mobile First’ Confusion

To say it’s been interesting times for Konami would be a slight understatement. The company has undergone a major structural reorganization and in doing so had confusion as to whether Kojima was fired and whether or not they were abandoning consoles altogether for the mobile market. To help with the confusion (on the latter) they’ve released a statement clarifying their mobile future.

According to Konami, the confusion all started with “certain brief quotes” from a Japanese article being taken out of context. This resulted in everyone, including their stakeholders, getting a little confused and uncomfortable with their future outlook. So they’ve provided an English translation to help all of us stateside.

Apparently the major shakeup at the company was to allow Konami to “accurately observe new customer demands and market trends” in the “quickly changing digital entertainment industry” because “new game designs and platforms constantly alter the market environment.” All of that to basically say that they’ve recognized mobile as an actual gaming market and are planning to cater to it as well as their others.

Konami also stated that they’re not done with the Metal Gear or Silent Hill series. What Kojima has to do with the future of these titles was never said, but it was stated again that Kojima and co. is hard at work on Metal Gear Solid V: The Phantom Pain. The future of these titles was also never revealed. All we know is that “products” will continue to be made for them.

Once again Konami said all of this to basically say that they’re looking at mobile as well as the markets that they’re already in. To quote: “Konami will continue to embrace the challenge of creating entertainment content via different platforms; across not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times.” Does this mean you’ll see mobile versions of Metal Gear or Silent Hills? Nobody knows. Will Kojima have anything to do with the future of the company? Nobody knows. All we know for now is that Konami is looking at mobile.

You can read Konami’s full official statement below:

There have been certain brief quotes reported by several media outlets taken from a Japanese web article about Konami that was issued recently. Some of these quotes have lacked the necessary context and caused unrest within our key stakeholders including our community, members of the press, our partners, and our fans. We are aware that the conjecture surrounding our recent changes has prompted a great deal of anxiety, for which we apologize. To further aid in your better understanding of Konami’s business strategies, we would like to share the English translation of the entire article.

Konami, as a company, underwent a major structural reorganization in March this year. The aim of this reform has been to guarantee that, in the quickly-changing digital entertainment industry where new game designs and platforms constantly alter the market environment, we can accurately observe new customer demands and market trends, and apply our long-established technology and knowhow quickly and effectively with a range of targeted responses.

The reorganization process has entailed repositioning our production studios, shifting our game development to a more centralized production division system. “Metal Gear Solid V: The Phantom Pain” director Hideo Kojima and his team members are hard at work in the new production division system, bringing the game ever closer to completion. Regarding the release of “Metal Gear Solid V: The Phantom Pain,” we have been overwhelmed by the outpouring of support from fans in the U.S., Europe, Asia, and elsewhere worldwide who are eagerly awaiting the game’s much anticipated September 1st launch. To this end, the development team is diligently working together to ensure those high expectations are answered in full.

We would also like to take this opportunity to state that the Metal Gear and Silent Hill series, both beloved by countless fans around the globe, are also extremely important to Konami. We have nurtured them with care over many years since their inception, and will continue to produce products for both franchises, but we are not currently at a stage where we can announce the path these future titles will take.

Konami will continue to embrace the challenge of creating entertainment content via different platforms; across not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times.

Your support for our current endeavors, and your spurring us on to greater heights, are as always deeply appreciated.