Media Molecule Welcomes New Creative Director to Dreams Studio

In an exciting development, Media Molecule, the renowned studio behind LittleBigPlanet and Dreams, has announced John Beech as its new creative director. Beech, previously serving as the lead designer, will now step into the role previously held by Media Molecule co-founder Mark Healey, who recently departed the Sony-owned studio.

What is Media Molecule?

Located in Guildford, UK, Media Molecule stands as a prominent video game development studio and a valued member of the esteemed PlayStation Studios. Renowned for our exceptional creativity, they have brought forth acclaimed titles such as LittleBigPlanet, LittleBigPlanet 2, Tearaway, and Tearaway Unfolded.

Beech’s Journey in the Industry

Beech’s journey at the Guildford, UK-based studio began in 2009, when he joined as part of a remarkable trend of Media Molecule developers recruited directly from the vibrant communities that passionately engage with its games. With a strong emphasis on user-generated content, Media Molecule’s titles have captivated players and fostered a thriving creative community.

Shortly after Media Molecule revealed its decision to conclude support for Dreams, which initially debuted in early access in April 2019 and officially launched in February 2020, the departure of Mark Healey from the studio was confirmed.

A week after the announcement regarding the cessation of live support for Dreams, Media Molecule explained, through an article on the game’s official website, that the team had made the tough choice to discontinue support after September 1, 2023. This decision was made in order to shift their focus towards an exciting new project.

As we continue to evaluate and evolve our priorities for the studio and Dreams, we’ve made the difficult decision to discontinue live support for Dreams after 1st September, 2023 to shift our focus to an exciting new project. You’ll continue to be able to play, create and share Dreams with others after September, but we won’t be releasing any more updates to the game or events such as DreamsCom, All Hallows’ Dreams or the Impy Awards. We’re incredibly proud of the work we’ve done in developing Dreams – such as our content releases, Create updates and live events – and we are endlessly grateful to the community for their belief and continuous contributions since launch.

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