NBA 2K17 Developer Blog Gives Extensive Details on MyCareer

In a blog released today, Senior Producer of NBA 2K17 Ben Bishop goes into extreme detail in the biggest NBA 2K17 information dump yet. Starting with the basics, Bishop writes about Player Creation:

You’re not just choosing a position anymore. Now you also choose what type of a player you want to be, and this, in turn, dictates your starting attributes, your ratings cap in each of our 10 attribute categories (up from 6 in 2K16), plus which badges you can upgrade

This year there seems to be a large emphasis on body types and their particular abilities and limitations. Bishop emphasizes this:

Our main intention with this is to create a wider variety of player types than ever before, each offering a different style of gameplay and a completely unique experience in the mode. Playing in the NBA as a Sharpshooting PG is totally different than playing as a Paint Protecting C, and this holds true in NBA 2K17 in a big way

Moving on to Story; last year’s game featured the much anticipated and ultimately disappointing ‘Spike Lee Joint’. Bishop details a few differences to this year’s story elements.

…probably the biggest difference from NBA 2K16 is the way this year’s story unfolds. The way you play the game and the decisions you make off-the-court will change the way you experience the narrative… If you’re more outspoken in press conferences and when talking with the media, it will have ramifications down the line. Even our new text messaging system (more on that below) plays an important role, as how and when you choose to do things, as well as the way you respond in personal conversations

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Among the more interesting details explored are the changes to Off-Court:

In NBA 2K16, we introduced the ability to choose between practice, connections, and endorsements on your off-days. This year we took it to a whole new level. Now many different things will be scheduled throughout a given off-day, and it’s up to you to decide what you want to do during each period of time.

Any change to this system can be considered a potentially positive one. In NBA 2K16, the system regarding the combination of social events, training, and endorsement management felt fairly counter-intuitive. We can only hope that this year, they have addressed the messiness.

time is a valuable commodity, and you can’t do everything. It’s up to you to decide what’s most important for your MyPLAYER. And our Off-Court AI system will be constantly evaluating your play and your relationships with players, endorsement companies, and other people around the league to determine what opportunities will become available to you next.

An aspect of this has always been Training. In last year’s installment, training always felt somewhat pointless. It’s benefits weren’t entirely obvious at first and the execution of the various drills and activities was fairly dull and uninspiring. With that in mind, Bishop outlines a few changes to that sub-system:

one of the things we wanted to make sure of was that the time you spend on the court working on your game always counts for something. So now whether you’re in the middle of a Team Practice, working on your shot in the Practice Gym with Justice, or even just shooting around solo in your MyCOURT, the Doin’ Work meter is always there tracking your progress and letting you know that your time and effort is not going to waste.

The last notable information lies in the explanation of this year’s MyCOURT:

“In NBA 2K17, you can now earn 3 different courts, unlocked as rewards as you progress through the mode. All 3 are fully customizable, with a wide range of court floors, wall murals, and other accessories available to allow you to create something that suits the personality of you and your MyPLAYER best.”

The part that really got our juices flowing:

“In NBA 2K17, you can now earn 3 different courts, unlocked as rewards as you progress through the mode. All 3 are fully customizable, with a wide range of court floors, wall murals, and other accessories available to allow you to create something that suits the personality of you and your MyPLAYER best.”

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All in all, it makes for an exciting read. If anything, the blog in its entirety feels a little spoilerish. With this in mind, we’ve limited the information highlighted to informative, mechanic related stuff. If you want/need more information (and there is lots of it), you can check out the full blog on Facebook.

NBA 2K17 is due to release on September 20 for PlayStation 4, Xbox One, PC, PlayStation 3 and Xbox 360. For those who preordered an Early Tip-Off Edition, the game will become playable four days earlier.  Furthermore, The Prelude (The highschool and college segment of MyCareer) will be available for all Xbox and PS4 owners for free from September 9.