NVIDIA continues to implement many of its RTX technologies into games as the company has announced that 130 of them now fall under the umbrella. Whether it be Ray Tracing, DLSS or Reflex for low latency gaming, plenty of developers continue to implement these technologies in one way or another. Some new titles have been announced that include Ray Tracing. This is highlighted by DOOM Eternal finally getting the treatment. Along with DOOM, players can expect Ray Tracing in the following games: The Ascent, DYING: 1983, Icarus, LEGO Builder’s Journey and The Persistence.
DLSS is another technology that allows for up to twice the performance in some titles. One title that has desperately needed some help on performance even on the best PC’s is Red Dead Redemption 2. This game was just announced as being compatible with DLSS technology along with Rainbow Six Siege. The previous titles listed above will also be receiving DLSS improvement on top of the Ray Tracing implementation.
The other big technology that falls under the umbrella of RTX is NVIDIA Reflex, which allows for low latency input and is extremely important for competitive shooters. Reflex will be coming to CrossFire HD, Escape from Tarkov, Naraka: Bladepoint and War Thunder. All these updates will be coming soon. You can check out a quick compliation below.
“RTX has set the standard, with ray tracing and NVIDIA DLSS pushing image quality and performance to levels that were previously unimaginable,” said Matt Wuebbling, vice president of global GeForce marketing at NVIDIA. “Developers looking to deliver the best possible PC gaming experience rely on NVIDIA technologies to achieve that goal.”