As a rule the engine a game is made on is irrelevant. The Unity vs Unreal debate is a waste of everyone’s time, and the game that results from either one is a function of developer ability rather than engine limitations. This rule breaks down completely, though, with 3D Realms’ letting mod-scene developers use their years (decades?) of experience wringing every drop of functionality from an old, familiar tool and generate a new game with it. First was Ion Maiden based on the Build Engine, and now there’s Wrath: Aeon of Ruin putting the Quake 1 engine through its paces.
Wrath: Aeon of Ruin promises to be exactly the type of game you’d expect it to be. Single-player fast-action brutal FPS monster-blasting featuring nine weapons through fifteen 90s-style levels, plus multiplayer through the magic of QuakeWorld and all the modding capabilities you could hope to see. As the Outlander your job is to clean out the twisted menagerie of beasts, monsters, and other assorted horrors for what’s probably a paper-thin plot that’s little more than an excuse to gib anything that moves. Which is pretty much all the plot this kind of game need anyway, because every second you’re listening to a character tell you why Hideous Shambling Behemoth is bad is a second you’re not actually circle-strafing it to death, and who’s got that kind of time? Check out the trailer below, and get ready for more details as Wrath: Aeon of Ruin gets ready for its first public showing at PAX East in a few very short weeks.