Unity Issues Behind Delay of Yooka-Laylee on Switch

Ever since it was officially announced during a Nintendo Nindies Direct in February, we haven’t heard much of the Switch version of Yooka-Laylee and today we just might have the answer as to why. Posting via the original Kickstarter project page, developer Playtonic have provided an update as to the on-going process of bringing the 3D platformer over onto Nintendo’s platform — stating that recent issues pertaining to the current build of the Unity engine are to blame for the game’s ongoing progress.

“We’ve encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them.” The team continue: “Although this has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline.

“We understand the frustration that it’s taken so long to get the game in your hands but we hope that you understand that we’re working as fast as we can and want the game to perform as well as it possibly can on Switch. Once these remaining issues are resolved we hope to finally be able to commit to and share a launch date.”

Yooka-Laylee was originally planned to launch on Nintendo’s previous console, the Wii U, however development for that platform was abandoned and subsequently transferred over to the Switch. Yooka-Laylee launched in April of this year across PS4, Xbox One & PC to moderately favorable reviews. You can read up on our thoughts of the game when it originally released in our review here.