Assassin’s Creed Unity Could Be Ubisoft’s True Next-Gen Statement

Considering the series’ popularity, it’s hard to believe that Assassin’s Creed debuted just one console generation ago. Ubisoft proudly roared from the tops of the towers with that initial 2007 teaser of the original Assassin’s Creed: a living, breathing world to explore. The first Assassin’s Creed was a technical ascension, a promise that set the bar for what the seventh generation of games could accomplish technically. So now, seven years later, Assassin’s Creed has become a tremendous success. Regardless of the annual releases and constant spinoffs, Assassin’s Creed is still a series that reaches further with each year. Assassin’s Creed Unity is Assassin’s Creed embracing the new generation of consoles, and from what we’ve been shown, it could be exactly the shot in the arm the generation needs.


The technical side of Assassin’s Creed has always been its strongest element. With powerful new console hardware at their immediate behest, Ubisoft are dropping the subtlety and making Assassin’s Creed Unity a monolithic statement. The crowds in Unity are enormous; each individual citizen moves independently, leaving ample opportunity to blend in and explore undetected. You truly feel like you’re involved in a bustling metropolis, experiencing all of the turmoil that the French Revolution was known for. By far, this is where Assassin’s Creed Unity is at its most promising, dwarfing the technical awe of its predecessors.

One of the best upgrades that the new hardware has brought to the series is the integrated city. Interior and exterior environments are seamlessly linked; you can dive into an open window and rush into a crowded dinner party without a loading time to speak of. To complement the naturally linked environment, the new Parkour elements deliver a surprising amount of control to the navigation. Parkour Up and Parkour Down allow total command of where you want to go while climbing, making the exploration much less segregated between high and low planes. Like the integrated city, the whole world feels much more organic when you’re not limited to jumping into a pile of hay as a descent. Add that with dynamic events like random fistfights and it’s clear that Ubisoft wants to make this world come alive like no other Assassin’s Creed game has before.

The co-op play remains a crucial element with Unity. Players can coordinate missions with other players, which can make infiltrating a packed base or distracting a large crowd much more multi-faceted. The game’s missions feel tight and balanced, with options galore between single and multiplayer play sessions. Ubisoft has confidently presented the co-op play as an integral part of the series, and with every new bit of gameplay shown, their vision sounds more and more interesting.

Assassins Creed Unity

With a packed release schedule with the Assassin’s Creed series alone, Ubisoft have a lot to prove with Assassin’s Creed Unity, but with every step towards launch, the game is shedding another layer of tedious retreading and delivering what could possibly be the best Assassin’s Creed game yet. A stellar showcase of technical power, Unity is a beast; exciting, dynamic and fully alive, its world feels cohesive without any obnoxious load times to pester anxious gamers. It feels tuned and tightly wrapped, all while providing ample activities and a controlled navigation system. Don’t let the sequelitis get you down: Assassin’s Creed Unity is one hell of statement for the series, Ubisoft and next-gen gaming as a whole. Keep your Eagle Vision tuned to Assassin’s Creed Unity when it hits PS4, Xbox One, and PC on November 11.

15 thoughts on “Assassin’s Creed Unity Could Be Ubisoft’s True Next-Gen Statement

  1. “Assassin’s Creed Unity Could Be Ubisoft’s True Next-Gen Statement”

    It “COULD BE” but it’s not! In the words of the ACU developer they were much more concerned with not making the “Xbox Box One owners feel like second citizens” and yes they said that out loud. So that pretty much removes any talk of next gen that anyone could have. Meaning if they being so concerned with the Xbox One console and it’s users and having to gimp the PS4 to have parity between the consoles what else did they gimp? What else did they overlook? In an effort to please Microsoft I’m sure there are plenty of issues with this title that will be exposed on release and this is the reason no PS4 owner should purchase this title after all Ubisoft doesn’t want the Microsoft Xbox Onwers to feel like second class citizen and in their effort to do that they have no issue at all with making the PS4 owners feel that way. Only a fool would purchase this game unless your a Xbox One owner. #PS4NoPAIRTY

    • Your funny you should a comedian but you do realize parity works both ways your still pissed that this game isn’t running 1080p yet you didn’t consider the fact that its over 5000 A.I on your screen and Xbox owner should be the people pissed this game just like every other multiplate game except Destiny is using peer to peer severs because of the playstation but you don’t see those owner complaining do you? Watch Dogs, The Crew and AC unity multiplayer will never live up to their potential because of parity for the PS4 but no one is complaining except you die hard playstation only fans get over yourself everyone is suffering over parity the Xbox more then the playstation

    • Oh boohoo. Look it’s another Sony fanboy b*tch. You guys are pathetic.

      That quote is not from Ubisoft, you lying piece of trash.

      Keep going with the ridiculous conspiracy theories, you brain-dead Sony d*ckrider, it only reveals even more the tinfoil-hat wearing morons that you are. You don’t have an ounce of evidence for anything you said, plus you lied about that first quote.

      The game probably doesn’t even have parity between the PS4 and Xbone version, but you guys mindlessly parrot around that NoParity nonsense like the good little mindless drones you are. You guys are all going to look like idiots when the game comes out and is superior on the PS4. Resolution isn’t everything. There’s a lot more to graphics than resolution.

  2. It does indeed look like another massive leap forward in so many areas.
    Can’t wait to play this on my XBox One, already pre-ordered, bring it on : )

  3. I’m already very interested in this game, Shadow of Mordor was a start, hoping for more games to follow this trend of really setting the gameplay/AI bar high 🙂

    • AI is definitely something that will need to be a focus in this game. Assassin’s Creed has gotten better with that over time, but next-gen is where it can really hit its stride.

  4. I’m still very much looking forward to the game, I just hope folks will get past the fact that Ubi downgraded the graphics on the PS4 to match the Xbox One at 900p/30fps.

    • Lowering resolution is not the same as graphical fidelity. You can have a game run at 1050p for instance & be High/Ultra textures. It only improves that sharpness of the display, not the actual texture quality. Those are two separate options. Look at The Last Of Us on PS3, 720p with amazing graphical fidelity. The PS4 version just ups it to native 1080p & 60fps. Still the same textures and models. Look at The Amazing Spider-Man 2, sh*tty textures (except Spidey), the world looks bland. 1080 or 900p, the game still looks like ass. Runs like ass too on PC

  5. Lowering resolution is NOT lowering the graphical fidelity. Get that through your heads. Resolution is the display. You can have a sh*tty textured game at 1080p, does not mean it is beautiful. So stop it. Look at Ryse, that is 900p & look at the graphical fidelity. Two different things people!

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