One of the features in Far Cry 5 that hasn't been discussed yet is Far Cry Arcade. Scattered throughout Hope County are olde timey Far Cry coin-operated machines that serve as an access to multiplayer team deathmatches and unique challenge maps for single player. This is also a place for players to flex their creative muscle and design their own maps and challenges for other players to check out.

"In previous Far Cry games we had the in game editor, and the community could build their own maps using Far Cry assets and create outposts and then they could share that online so people could download and play it," said producer Darryl Long. "In Far Cry 4 we pushed it a bit further to make it easier for players to find those maps but with Far Cry arcade we're going all the way. We've added much more content for people to use for their maps and added content from other Ubisoft titles such as Assassin's Creed and Watch Dogs. You can build these huge maps out of these titles including other Ubisoft titles and previous Far Cry games. You can do single player maps to create challenges for single player or create co-op maps and PvP maps up to six versus six and you can push those maps out into the world for people to download and play them. The idea behind Far Cry Arcade is infinite content and we are going to keep adding to this after the game is released."

The limited time we had to experience Far Cry Arcade naturally wasn't sufficient to witness the full potential of what this feature offers, but the parts we were able to see were impressive in their own right. Two single player maps were available and were as different in their objectives as they were in their appearance. The first map was called Upside Down and it was free of actual combat save for the compulsion to strike the random inanimate objects strewn about the level. The layout of this area was surreal, like a level that was patterned after a dream. Television, clocks and other miscellaneous household items were suspended in midair as we progressed through a level where a linear path didn't seem to follow the normal laws of time and space. The objective of this map was simply to make it to the end point. The other map was more traditional, with the objective to travel through an area and kill all the enemies present on the map within a time limit. While this wasn't required, stealth seemed like the better approach for this area.

Getting away from single player, the multiplayer map that was available was for team deathmatch. Anyone who has ever played this in any number of games knows exactly what to expect here: teams compete against each other where the objective is to get to a certain number of points before the time limit expires. It's a tried and true formula, and while fun team deathmatch isn't a reason to run out and buy Far Cry 5 on launch day, it does provide another way to get more mileage out of it.

Far Cry Arcade is the next evolutionary stage of the in-game editor the series has used before and is reminiscent of map editors in older PC games like the original Doom games from the '90s. Most of the interest in Far Cry 5 seems to stem from the doomsday cult plot (or simply Far Cry fans being happy about a new Far Cry game), so Far Cry Arcade seems like it has great potential for adding another level of enjoyment to the game. The inclusion of assets from other Ubisoft franchises is a nice touch as I imagine a lot of players could create some interesting maps that combine the features of various games into some anachronistic wonderland.