The original Life is Strange blended reality with quite a bit of fantasy, while the first two episodes of Before the Storm showcased some of the most grounded storytelling in gaming. Episode 1 told a tale of people becoming fast friends, lifelong allies and showed that you can build a strong bond in little time if it’s truly meant to be. It focused on Chloe and Rachel while bringing you insight into Chloe’s world after losing her father and showed how Rachel gave her a sense of purpose that she’d lacked since that day. It closed with a flame that showcased Rachel’s anger towards her father and his string of lies, while Episode 2 revealed just how far those lies had spread. Rachel’s entire life up until the end of the episode was shaken with news of her birth mother, and now, she has to cope with this newfound reality.
Chloe is placed in a tough spot quite a few times here, but is able to help her partner simply by being there for her as much as she can. Episode three dovetales the prior two episodes together perfectly, with the ever-present junkyard and truck from episode two paying off here as Chloe finally makes a junker driveable. An angry attack allows the truck to save Rachel’s life thanks to Chloe’s swift action, but Chloe winds up blaming herself for everything much like she did with her father. She’s a character haunted by the past figuratively and literally, as her dreams are consumed by visions of her father interspersed with her present life. Rachel winds up with father’s own past taking her life over and has to live with the consequences of it and the guilt of wondering what might have been if her father had been more honest with her.
Rachel is more of an island in episode three than the prior two and winds up being more isolated as a result. While recovering in a hospital, she has Chloe to keep her sane while her father and stepmother surround her with love — but she can’t be too sure of what’s genuine and what isn’t with them. Chloe is thankfully able to see them when their guard is down and it allows her to see things from a different perspective than ever before. The first two episodes were more Chloe versus the world and her having to prove that she’s in the right, but with the third entry, she sees that things aren’t as black and white as she assumed. There are many shades of grey to both Mr. Amber and Rachel and she wind up putting herself in a great deal of danger to not only find out the truth for Rachel — but also protect her whenever she can as a way to make amends for her attack.
Chloe grows more here than before because of what she experiences in both good and bad ways. While her view of Rachel’s parents changes for the better as she sees the lengths her father is willing to go for her, she still struggles to get used to the idea of David moving into her house. They remain at odds just as before until Chloe finally sees things differently — David tries to cook for her mother and she can see that not only does David care about Joyce, but he makes her truly happy. It’s a level of happiness that the audience hasn’t seen before and Chloe seemingly hasn’t either. One of the great questions throughout the first two episodes was whether or not Chloe’s hatred of David was deserved. He seemed to care about her as much as he could from a distance — but wasn’t sure how far he should go.
Joyce as Chloe’s mother was put in a tough spot of having to play peacemaker and Chloe always viewed David as inferior to her father as opposed to just being his own person. Before the Storm’s finale shows David open up to Chloe about his own experience with loss during his military days and how he too is haunted by his past. He does tell her how thankful he is to have Joyce and you can choose to either be empathetic to him showing his vulnerability or continue to be combative — albeit in a far less harsh way than ever before. Chloe may not really like David now, but she can at least respect that he is making Joyce happy and is trying to relate to her — even if losing a brother in arms is different than losing a parent.
As a player, exploring Chloe’s options is tougher here than ever before since the stakes are so much higher. Episode one featured brief physical stakes early on, while episode two raised them — but with side characters. Now, the violence escalates in ways that can’t be seen in advance — so your snap decisions require you to make smarter choices during the talkback sequences. You’ll have to pay more attention to contextual clues to win battles and may find yourself on the losing side of the battle for the first time in the series. It’s crushing to feel defeat, but also rewarding to play through the scenario again and see how things might have been different.
Like the other entries in the series, Episode 3 suffers from some visual jankiness and glitches. Checkpoints can be marred by skipped frames of animations and you may wind up with characters in a shot that shouldn’t be because they’re in another part of the room. Fortunately, issues like this are rare and only take up a few seconds of game time. The overarching beauty of the game remains — with scenic shots of Arcadia Bay showcasing just how small the story we’re a part of is in the grand scheme of the overall game world. It’s a filmic experience, with impressive depth of field effects making the environments seem vast while finding creative ways to shoot scenes in small spaces to make them feel as large as they can be.
The acting and soundtrack in episode three continues the top-tier trend set forth by the prior episodes and Life is Strange as a whole. The cast has incredible chemistry together and the soundtrack is more varied here than ever before — with a great blend of folk, rock and country to show off the somber moments, more dramatic moments and heartbreaking dream sequences. The third episode is the most emotionally draining of them yet and the sound design helps punctuate that by playing a song at the perfect moment while also having sound effects work to either tip you off on an in-game choice or add to the tension level as voices grow ever-louder nearby.
Hell is Empty perfectly pays off what was built up in the first two episodes while also providing a bridge to the original series. Acting as a prequel series put Before the Storm in a tough spot, but the third episode shows that you can pull of a lofty goal like that near-perfectly. It’s a fantastic conclusion to the prequel series and a must-play for anyone who enjoyed the first two episodes. You’ll see proper payoffs to many things here, while the main game serves as a payoff for other storylines and characters introduced in this series — allowing this self-contained part of the tale to do its own thing without having to wrap up every part of the narrative.
Looks like you completely missed what was going on.
The first two episodes of Before the Storm were brilliant. Some of the best stuff I’ve ever had the pleasure to play. I’m sad to say the third episode is a horrible abomination, that doesn’t seem to fit with the previous two episodes at all.
Here was a story of a relationship between two girls, and there was a company (Deck Nine) willing to run with it, and give hope to teenagers struggling with identity issues and a chunk of the gay gaming community. Needless to say, many of us were waiting for episode 3 with great expectations, which were fed time and again by Deck Nine staff on social media promising many things. They did not even keep a single one of these promises. Most specifically, they are on record promising no Dark Room/Jefferson references. On record. Specifically.
Before I begin, let me make it clear that no one was expecting Deck Nine to retcon the tragic events of the original Life is Strange. In fact, had they tried to retcon the original game, I would have been the first to argue sternly against it.
However, because of Deck Nine’s promises, we were led to believe that this part of the story would at the very least have an open ending leaving the entire fandom able to imagine what happens next, whether you believe it to be the events of the original Life is Strange, or whether you would have wanted to imagine an alternate universe outcome with a more happy or at least open end.
Guess what happened? Somewhere during the development of episode 3, someone (we do not know who) got spooked, and decided to have an intervention and have Deck Nine trash their original conclusion to the story, and replace it with the horrible abomination we got instead. Why? Did they get scared of further developing a gay relationship? What is the reason?
Here’s a list of elements from the first two episodes missing from the third:
-the supernatural elements to Sera’s story: gone
-friendship and/or relationship development between Rachel and Chloe: gone (they even retcon their own episodes 1 and 2)
-the excellent narrative of episodes 1 and 2: gone
-the general polished feeling of the first two episodes: gone
There are a few reasons that seem to underline the suspicion that the episode 3 we did get was a rush job:
-plot elements that show little to no relation to what happened in the first two episodes
-ridiculous narratives regarding Sera and how Chloe supposedly decides to confront some maniac all by herself
-horrible looking animations and unfinished locations/surrounding all over the place
-an endless list of inconsistencies that hint strongly at this rush job, such as Chloe getting a beating and showing absolutely no marks whatsoever
But above all, it seems Deck Nine and/or Square Enix were suddenly frightened about developing a gay relationship further than they already had. To ensure no one would get hurt or triggered by such things as gay relationships they gave us the following instead:
-implied pedophilia (Frank leeringly looking at a 15 year old girl)
-narrative suggestion of Nathan Prescott assaulting Samantha (hospital corridor, near the end, you can listen to a conversation with who I believe to be Sean Prescott)
-stabbing of underage girl (Rachel)
-beating of an underage girl (Damon vs Chloe)
-kidnapping and drugging (Damon vs Sera)
-a monstrous father who teamed up with the very person that nearly killed his daughter in order to plot the demise of her real mother
That last bit is also a charge against the horribly written “plot” of episode 3. What happened to the promised episode 3? I saw nothing of that.
In short: that which started so brilliantly, ended so badly. Never seen something go from 10/10 to 1/10 so quickly. And Deck Nine’s lies won’t be forgotten either. Make a promise, keep a promise. That Dark Room reference was unnecessary (and they promised not to have it in the first place) and has caused a lot of grief in a significant minority of the community (do not mistake this for drama, that is something else altogether.
Two reasons why the Dark Room reference made no sense (besides it being a betrayal of a promise):
-solid underground bunkers like that have no cellphone reception.
-even if they did have such signal (which they don’t), it would be easy for police and FBI to trace it.
In other words, they deliberately lied to the fandom, and couldn’t even get technical details on that right. Guess the rush job left them too little time to contemplate such inconsistencies.
And did I mention Deck Nine also trashed a beloved character from the first series that wasn’t in this one, except in diary entries? Yes they did that too.