Gravity is for losers.  Why race on an artificially-limited surface when so many richer possibilities are waiting to be exploited.  F-Zero and its futuristic racing descendants figured the only use for gravity was to give the wheels a direction to go when the track had a massive gap to fly over, and the rest of the time the track can loop and twist any direction it likes.  Upside down is a state of mind, and why should racing be limited by a perspective mired in useless tradition?  Bank Limit: Advanced Battle Racing takes the magnetized tracks of futuristic combat racing to VR, setting you inside the cockpit of a high-tech speeder blasting over the twistiest courses available.  It landed on Steam today with some interesting user feedback, and a message from the developer in the Steam forums addressing it.

Basically, Bank Limit is currently buggy and unpolished, and the developer is aware of this.  Patches and updates based on user feedback are in the works, but right now it's a bit rough around the edges.  The cursor has a tendency to disappear behind the scenery, and I've lost the menus a few times and had to pop the headset off and manually close out/reload to get back in.  On the plus side, it's like racing on a roller coaster with head-tracked guns.  Bank Limit is a bit of a mixed bag right now, but with a bit of post-release attention has the potential to become a fun little zero-g racer.

https://www.anrdoezrs.net/links/3607085/type/dlg/sid/UUhgUeUpU35375/https://www.youtube.com/watch?v=7wSkWXwtGmE