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During Final Fantasy XIV's 66 Live Letter today, Yoshi-P and crew detailed various new adjustments that will be made to Final Fantasy XIV: Endwalker. This includes the new skills you can expect and major reworks. This is the standard Live Letter we generally get before the expansion.

  • They plan on building upon Shadowbringer's rework
  • Recast times of primary abilities will be adjusted to align with 60 and 120 second timers (Warrior rework incoming?)
  • 20-minute trailer for the job actions was shown
  • Changes for the roles and jobs
  • Tanks
  • Using defensive enhancements at optimal times will grant greater benefits
  • Adjustments will ensure combos are not broken by ranged attacks (Tomahawk away)
  • Parity between physical and magical attributes of weapons at the same iLevel
  • Paladin
  • Requiescat will now be equally effective regardless of remaining MP
  • A three-attack combo starting with Confiteor added
  • Gap closer has been given 5 extra yalms
  • Warrior
  • Damage up effects can be triggered by AOE combos
  • Onslaught and Upheaval will no longer drain Beast Guage
  • New action to be added during Inner Release
  • Dark Knight
  • Salted Earth will now affect the area immediately around you and make a new action available
  • Your simulacrum (double) will gain new actions you acquire
  • Plunge getting a 5 yalm extension
  • Gunbreaker
  • Savage Claw and Wicked Talon will now swap in for Gnashing Fang on the hotbar, reducing the number of inputs
  • Continuation can be used following Burst Strike
  • Cartridges will be increased to 3
  • The gap closer has been increased to match the other tank jobs

 

  • Melee DPS
  • Feint will now reduce magical damage (but will be less potent than its affect on physical damage)
  • Adjustments will ensure combos are not broken by ranged attacks (Enpi away)
  • Parity between physical and magical attributes of weapons at the same iLevel
  • Dragoon
  • AOE rotation has been expanded
  • New action available upon successful execution of weaponskill combo rotation
  • Blood of the Dragon will become a trait
  • Spineshatter Dive will become two charges
  • Lance Charge will be 60 seconds, and Battle Litany will be 120 seconds
  • Monk
  • Chakras will now be unlocked at a lower level
  • When conditions are fulfilled, Perfect Balance will allow for execution of a Masterful Blitz. The Blitz charge depends on the weaponskills used
  • Perfect Balance will have two stacks
  • Shoulder Tackle will be replaced with another gap closer that can target a party member
  • Samurai
  • Effects of Jinpu and Shifu can now be applied by AOE combos
  • New action in vein of Iaijutsu and Tsubame-gaeshi will be available
  • Meikyo Shisui has two charges
  • Ninja
  • Actions linked to Raiton, Doton and Huton will be added
  • New action added to apply Huton
  • Shadow Fang will be removed
  • Reaper
  • Uses scythe to attack in tandem with their avatar, and can serve as the avatar's vessel to unleash more powerful attacks
  • Able to grant enhancement to party
  • Unique and specialized actions give them an edge in specific situations
  • Soul gauge charge to unleash different attacks
  • Skews towards pure melee, but not to the level of Samurai

 

  • Physical Ranged DPS
  • Parity between physical and magical attributes of weapons at the same iLevel
  • Bard
  • Each of 3 songs will make available to a new action that applies a party-wide enhancement
  • New action will be available using Apex Arrow
  • The Wanderer's Minuet will be a 120s cooldown
  • Machinist
  • New mechanically themed action called Chain Saw
  • New action for Automaton Queen
  • Reassemble will have two charges
  • Dancer
  • Weaponskill effects such as Flourishing Cascade will now be shared across single-target and AOE skills
  • New actions will be available upon using Technical Finish, Improvisation and Devilment
  • Fewer button prompts
  • Esprit will be guaranteed

 

  • Magical DPS
  • Addle will now reduce physical damage (but will be less potent than its affect on magical damage)
  • Black Mage
  • Enochain will become a trait that is automatically applied while under the effect of Astral Fire and Umbral Ice
  • Under certain conditions, swapping between Astral Fire and Umbral Ice will make new actions available
  • Proc cooldown has been extended
  • Fire II and Blizzard II are going to have an enhancement so your AOE rotation will change
  • Another charge action has been added
  • Red Mage
  • New action will be added upon execution of Scorch
  • Verflare, Verholy and Scorch will be changed to AOEs, can be used in the AOE rotation
  • A defensive party-wide enhancement will be added
  • Adjustment to black and white mana, where weaponskills will require less
  • Increase white and black mana acquisition
  • Displacement and Engagement potencies will be the same
  • Summoner
  • Another overhaul with significant changes to try and bring out the feeling of a traditional summoner
  • Actions applying DoTs are removed
  • Able to summon Ifrit, Garuda and Titan, not just egis
  • Augments abilities with elemental primal properties after Bahamut phase
  • Once you deplete all the elemental properties, you can summon Phoenix after that, refreshing the elemental phase
  • A lot more mobile
  • Looks like Ruin IV is proc'd with Energy Drain

 

  • Healers
  • New actions that apply single-target buffs will be added to each healer
  • Cast time for offensive spells will be reduced
  • Limit break area of effect will be expanded to 50m
  • White Mage
  • Functionally and visually distinct restorative field action will be added
  • Higher tier Holy that will contribute to the lilies
  • Fluid Aura is no more
  • Divine Benison will become a charge action
  • Astrologian
  • Diurnal Sect and Nocturnal Sect will be removed, basic healing actions will be adjusted to have Diurnal sect
  • Neutral Sect will still give barrier actions
  • Divination will be changed, seals used for enhancements applied to self
  • Redraw won't have stacks anymore
  • Minor Arcana changes
  • Another AOE spell that acts very similar to Earthly Star
  • Scholar
  • An action to increase your movement speed during combat
  • Powerful enhancement given to a single party member
  • Sage
  • Barrier healer
  • Able to attack enemies and heal designated party members simultaneously
  • Draws upon unique resources for healing/enhancement and attack magic
  • You can modify an action to covert it into a dot
  • Accumulates a resource over time to execute instant-barriers
  • Has a gap closer

 

https://www.anrdoezrs.net/links/3607085/type/dlg/sid/UUhgUeUpU11295/https://www.youtube.com/watch?v=WCVcgZ8dtD0

Battle Adjustments

  • Adjustments to Raid Finder for Savage duties
  • Parties will include one pure healer and one barrier healer
  • Party Finder Updates
  • Healer category will split between pure and barrier healer
  • New option who have yet to receive weekly completion rewards
  • Search results will no longer include parties you cannot join due to the "One Player per Job" requirement
  • Duty reward adjustments
  • Trials with weapon drops will now drop a weapon coffer in addition to the original weapon reward
  • The fourth turn to high-end raids released through 3.x will no drop a weapon coffer
  • High-end raids released through 4.x will now drop gear and accessories in the form of coffers
  • Downscaling Values
  • The difference in gear attributes from levels 50 to 80 will be reduced to around 1/5 of the current values
  • Potency of meals, medicine and materia will be adjusted, as well
  • EXP gains will be downscaled so only the dungeon boss will reward EXP
  • There will be an "Enhanced Echo" during undersized parties to have difficulty balance in line with previous patches
  • Conditional enhancements can be separate in the HUD layout such as proc-buffs
  • Improved ground targeting functionality to avoid cursor from moving beyond ground targeting range
  • Shows party member's target; easier to discern which target your allies are attacking or reviving
  • Health bars will be displayed even when incapacitated
  • Unreal trials will be temporarily removed and will comeback in patch 6.1
  • A ring will serve as a substitute for the Speed Belt in Eureka

 

Other Adjustments

  • Removal of HQ Items - reducing overall inventory bloat
  • Won't be available: Gathered items, enemy drops, token exchange materials, non-craftable materials obtained from certain content
  • Will be available: Crafted items (including intermediary materials) and gear
  • HQ items will no longer be sold or gain extra benefits in crafting
  • Actions and attributes affected HQ yields in gathering will be adjusted
  • Quests, challenge log entries and achievements requiring HQ items will be adjusted
  • Teleportation and Aethernet Updates
  • Adjustment to teleportation fees and uncapped
  • Updates will be made to the Aethernet UI
  • Data Center Travel system has been delayed sometime into 6.0x due to server congestion

 

https://www.anrdoezrs.net/links/3607085/type/dlg/sid/UUhgUeUpU11295/https://www.youtube.com/watch?v=WSGdMv72ghI