Bob is nothing special.  No powers, no enhanced abilities, nothing beyond an incredible resilience.  Bob dreams of falling, but maybe if he takes control of his dream he can do something aside from going splat on the ground below.  He may not have the jump of a Mario or the guns of a space marine, but he's got physics, and that will have to be enough.  Grab, push, pull, swing, throw, break, and cause as much mayhem as possible on the trip to the exit, and any solution that gets Bob to the end is a good one.

Human: Fall Flat is less about figuring out a pre-made solution than cobbling together something that works just well enough to get the job done.  Or fail entertainingly, which can be just as fun.  Of course, success or failure are only relevant if you're trying win, rather than using the physics engine to torment poor Bob by getting into as much mischief as possible.  Just because there's a goal doesn't mean you're required to work towards it, after all.  Human: Fall Flat wants to be a big physics playground that lets you approach its environments in any way you can think of, and if that means that things get pleasantly weird then everything is working as it should.

Human: Fall Flat is on Greenlight looking for love and attention, and in paid beta/early access form at itch.io.

https://www.anrdoezrs.net/links/3607085/type/dlg/sid/UUhgUeUpU39507/https://www.youtube.com/watch?v=-Edk59BqSEU