In a video update detailing Prison Architect's version 2.0 update, the game's developers called it "the final update."

Producer Mark Morris and designer Chris Delay went over the changes coming in the game's 2.0 update, highlight the biggest as the availability of developer tools and cheats enabled for everyone. This will allow players to construct any item instantly for zero cost, speed up research, place water like any other material and more. As well, it grants players access to debug services, makes some minor changes and fixes a whole host of bugs. You can read a full list of changes at the bottom of this post.

Morris and Delay expressed great fondness for the game but said they wanted to move on to other projects, so 2.0 would be the final Prison Architect update.

Check out the 2.0 update video below:

https://www.anrdoezrs.net/links/3607085/type/dlg/sid/UUhgUeUpU35158/https://www.youtube.com/watch?v=UXrmp9F0uMY

Version 2.0 change notes:

= Developer Tools and Cheats

Developer tools and cheats, seen in some of the alpha videos, are now available to everyone. A new option is shown when creating a new map, "Enable Cheats". This is prison specific and cannot be disabled later.

When enabled:

  • All construction occurs immediately
  • A new 'Spawn' toolbar button permits instant creation of any game object for zero cost
  • Water can be placed like any other material
  • Research in the bureaucracy screen can be sped up by holding down the right mouse button on the item

The Function keys now perform debug services:

F1 - Edit world properties (Very easy to crash/ruin the game)

F2 - Profiler

F3 - Script Debugger

F4 - Dialog Editor

F5 - Sound Editor

F6 - Sprite Bank Editor for Needs icons

F7 - Sprite Bank Editor for User Interface icons

F8 - Sprite Bank Editor for Game Sprites

F9 - Debug rendering options

F11 - Enlarge Map in All Directions

Nb.

  • Cheat prisons do not allow achievement unlocks
  • Cheat prisons cannot be sold for profit.

- Policy Window (continued)

  • You can now set which misbehaviours warrant an increase or decrease in prisoner security. For example, murder can be set to immediately make a prisoner Max-Sec.
  • You can now disable the cell quality checks that determine which cells a prisoner can be assigned to. When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available. When disabled, prisoners will always be assigned to free cells if that is all that is available.

- Modding System (continued)

  • - Added World.NumPrisoners and World.Capacity. These return tables containing the current number of prisoners and the total number of cells in each security rating respectively.
  • - Added ability to use markers in object tooltip strings (via objectTable.Tooltip). See lua_function_list.txt

- Localisations

  • All languages updated

= BUG FIXES

  • Jobs to construct walls are now visible while designating rooms.
  • Fix for reliability of + button in Build Toolbar
  • Delivery Truck drivers no longer counted in Staff Reports
  • Utilities Room in Quick Build no longer uses the default sprite
  • Objects that can't be rotated are no longer rotated if part of a Quick Build
  • Staff inside gang controlled areas can now be sacked
  • 0010930: [AI & Behaviour] Death row prisoners show up as max security (Icepick) - resolved.
  • 0011077: [Other] Name in Game Tier issue (John) - resolved.
  • 0011091: [Control & User Interface] Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved.
  • 0011119: [Gameplay] The issue with taking Death row prisoners. (Icepick) - resolved.
  • 0010968: [Performance] Random crash.Especially during the riot or taser fighting (John) - resolved.
  • 0011017: [Control & User Interface] [v2preview] crash when viewing "stolen from" (John) - resolved.
  • 0010921: [AI & Behaviour] Freetime broken (Icepick) - resolved.
  • 0011032: [Control & User Interface] wrong Japanese translation (John) - resolved.
  • 0011052: [Gameplay] Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. (Icepick) - resolved.
  • 0010191: [AI & Behaviour] Dead armed guards will not stop moving when put in Hearse. (Icepick) - resolved.
  • 0011060: [Control & User Interface] Ability to disable the automatic prisoner security change. (Icepick) - resolved.
  • 0007196: [Control & User Interface] Inmate Nutrition Research Grammar (Icepick) - resolved.
  • 0011170: [AI & Behaviour] Several security-restricted reception rooms do not work (Icepick) - resolved.
  • 0011168: [AI & Behaviour] Visitation does not satisfy family need. (Icepick) - resolved.
  • 0010829: [Gameplay] Extension to automatic Security Risk re-assignment (Icepick) - resolved.
  • 0003491: [Control & User Interface] I need more intake in order to keep the Prison profitable (Icepick) - resolved.
  • 0011129: [Platform Specific Issues] Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved.
  • 0009331: [Gameplay] Execution Lockdown fails to complete (Icepick) - resolved.
  • 0011135: [Gameplay] Freedom need not satisfied by yard (Icepick) - resolved.
  • 0011150: [AI & Behaviour] Confidential Informants Get Stuck In Security Room (Icepick) - resolved.
  • 0011106: [Control & User Interface] Micromanagement bug - no teacher exists while he does. (Icepick) - resolved.
  • 0011145: [Control & User Interface] Screen focus shifts while in Informants view mode (Icepick) - resolved.
  • 0011158: [Control & User Interface] Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved.
  • 0011160: [Gameplay] National guard should cancel lockdown before entering the prison (Icepick) - resolved.
  • 0011105: [AI & Behaviour] Cell doors are open during Work/Lockup regime (Icepick) - resolved.
  • 0011120: [Mod System] [Bug] Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved.
  • 0011068: [Control & User Interface] Nasty new problems with Interface Buttons on objects (elDiablo) - resolved.
  • 0011097: [Mod System] Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved.
  • 0010996: [AI & Behaviour] (Version 2 preview) Prisoners in solitary aren't using toilets/showers even though their needs are high (Icepick) - resolved.
  • 0011104: [Gameplay] Prisoners sniffed by dog and searched once deposited in solitary never start serving their punishment (Icepick) - resolved.
  • 0011136: [AI & Behaviour] Food tray redistribution (Icepick) - resolved.
  • 0011124: [Gameplay] The new suprise minsec legendary gangleader event didn't actually make the prisoner a gang leader (Icepick) - resolved.
  • 0011133: [AI & Behaviour] Prisoners get stuck when sent to solitary (Icepick) - resolved.
  • 0011132: [Gameplay] Object duplication with high-priority jobs (Icepick) - resolved.
  • 0011014: [Save & Load] SectorSystem check keeps reverting changes (Icepick) - resolved.
  • 0011131: [Gameplay] Snipers bug. (Icepick) - resolved.
  • 0011046: [Control & User Interface] Confidential informants screen misplaced (Icepick) - resolved.
  • 0010521: [AI & Behaviour] Families wont visit causing lots of fights (Icepick) - resolved.
  • 0011126: [AI & Behaviour] Prisoners fail to satisfy "Literacy" need despite having library books (Icepick) - resolved.
  • 0011087: [AI & Behaviour] Prisoners taken to medical beds are not healed or returned to cells (Icepick) - resolved.
  • 0010998: [Control & User Interface] "Total Prisoners" intake always selects maximum number of inmates regardless of number set (lim_ak) - resolved.
  • 0011071: [AI & Behaviour] Stacking babies in a single stack (Icepick) - resolved.
  • 0011075: [Gameplay] Mother visited by her 0yr. old child (Icepick) - resolved.
  • 0011092: [Gameplay] Certain events should not occour before the player has unlocked what (Icepick) - resolved.
  • 0011030: [Control & User Interface] v2 Reg Doors cannot be locked open (Icepick) - resolved.
  • 0011081: [AI & Behaviour] Snipers target same prisoner (Icepick) - resolved.
  • 0011058: [Gameplay] Mayor does not require large TV removal (Icepick) - resolved.
  • 0011079: [Gameplay] Cell Grading for Dormitories bugged with more than 1 Occupants. (Icepick) - resolved.
  • 0011067: [Gameplay] Random items appearing on todo list. (Icepick) - resolved.
  • 0011003: [Gameplay] Agitating radio broadcasts wont stop (Icepick) - resolved.